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limits to multiplayer scenario design.

Posted: Fri Mar 29, 2013 4:01 pm
by DocMogs
I know you can't go above 64 units per side. I know only one side can get to deploy their units.

Are there other limits? Must you have any fixed units, or can you have complete force selection?

What is the 3rd toggle on the "deploy units" toggle button.

If i port a map into someone else's MP campaign and adjust the text correctly, the campaign will then use that map. Correct?

Re: limits to multiplayer scenario design.

Posted: Fri Mar 29, 2013 5:33 pm
by pipfromslitherine
The third deploy toggle allows both sides to deploy. You can have (IIRC) completely free force selection, but we don't generally advise it as it's then possible to enter a battle with no units and instantly lose :)

You can definitely move a map in to another campaign.

Cheers

Pip

Re: limits to multiplayer scenario design.

Posted: Fri Mar 29, 2013 5:52 pm
by GottaLove88s
Hey Pip, Just to be sure that I've understood this... Is it now possible for both sides to deploy in an MP game using the standard BA Editor?

Re: limits to multiplayer scenario design.

Posted: Sat Mar 30, 2013 8:12 pm
by pipfromslitherine
I believe so. If you see 3 toggle settings in the editor, then yes :)

Cheers

Pip

Re: limits to multiplayer scenario design.

Posted: Sat Mar 30, 2013 8:40 pm
by GottaLove88s
That's great news. How do we set the deployment zone for each of the two MP players? I'll substitute the new default code for Merr's old mod...

Re: limits to multiplayer scenario design.

Posted: Sun Mar 31, 2013 5:30 pm
by pipfromslitherine
It works in the same way as normal deployment - you can deploy to any area your side can initially see.

Cheers

Pip

Re: limits to multiplayer scenario design.

Posted: Sun Mar 31, 2013 5:43 pm
by GottaLove88s
Thanks Pip! I guess I can get more creative, expanding what that side can see, with...

Code: Select all

if ( GetTurn() == 0 )
	{		
		SetAreaLOS(x1, y1, x2, y2, 0, 1) ;
	}
?

Re: limits to multiplayer scenario design.

Posted: Mon Apr 01, 2013 4:54 pm
by pipfromslitherine
Correct - many missions do just that :)

Cheers

Pip