Page 1 of 1
v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 10:59 am
by GottaLove88s
I've updated to v2.10 and I see that this fixes the "promotion stars" problem (that used to reveal the player's positions to an MP opponent when a unit was promoted, through bonus or successful actions). That's great news.
Does anyone know if v2.10 also hides the "deployed" and "loading" text flash ups from MP opponents?
I'm going to remove the temporary promotion star fix that we worked into the GJS'44 campaign, since we no longer need it... But am unsure if we should keep the deployed/loading text fixes?
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 3:09 pm
by AndrewGardner
I am not aware of any changes in 2.10 regarding the load/unload text. It will show to the opponent if they have LOS to the transport.
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 3:29 pm
by GottaLove88s
Thanks again Andrew...
Out of curiosity, where did you put your "promotion stars" and text flash suppression? Was it a modification to the core MORALETOOLS.BSF?
I'll adopt your latest version of promotion stars suppression, and I'll add our suppression to the load/unload text flashes to that, to keep it reasonably close to default...
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 3:31 pm
by GottaLove88s
PS. Thinking laterally, if enemy units can "see" transported units that unload/deploy within their LOS, are they allowed to take a reaction shot to the deployment? I can't remember what the reaction fire settings are for this instance...
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 5:48 pm
by AndrewGardner
Yes, the promotion star suppression involves a change to moraletools, the "LEVEL_UP" animation is only played for the levelling side (new optional parameter to AddVizSpotAnim). Note that the level up text popup will still be visible to the opposition if they have line of sight on the levelling unit.
When unloading, the unloaded unit can be reacted against.
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 5:54 pm
by GottaLove88s
Thanks Andrew, Got that! I'll copy over your new MORALETOOLS.BSF and suppress the text popups for promotions, load and deploy... Much appreciated

Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 6:15 pm
by AndrewGardner
If you really dislike having text popups visible in your MP scenarios, I should point out that the text popups in the core swap action behave the same way. They will be visible to anyone that can already see the swapping unit.
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 6:29 pm
by GottaLove88s
Good point Andrew. Thanks for the reminder. We disabled those in rf900's SWAP.BSF, but I'll have to do the same for yours too.
I assume the text is in the new SWAP.BSF?
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 6:31 pm
by GottaLove88s
Although... afterthought clarification... Are these text flash ups only visible if an MP opponent actually has LOS on the unit that performs the action?
Or do they show if the opponent has the right part of the map on his screen, even though the enemy unit doesn't actually have LOS?
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 7:07 pm
by AndrewGardner
Unlike the old behaviour of the promotion star animation, those unit text popups only show if the game rules say the opponent actually has LOS.
Re: v2.10 promotion stars... Loading/unloading?
Posted: Fri Mar 29, 2013 7:43 pm
by GottaLove88s
YAY!! In which case scratch my earlier questions...
There's no point in removing the text flash ups if an opponent genuinely has to have LOS to see the Load/Deploy/Swap/Promotion text, etc...
That's a great improvement. Thanks.
