Ideas for spotting system
Posted: Tue Mar 26, 2013 4:53 pm
Here are some thoughts how the spotting system could be enhanced for the better maybe:
Ground units can’t see into and through close terrain anymore, like cities, forests, etc., except when they are adjacent to these terrain types.
This would highly increase ambush chances and penalize rushes. Recon units would be more important than ever. Especially scenarios in jungles, thinking of pacific ones, will be more exciting when you don’t know what will await you two hexes away further into the jungle.
I admit this is a bit tricky, because it would demand a LoS system with directional sight blocking to make it look plausible. Otherwise, you could look around a single forest tile with spotting 3+.
Air units can see enemy air and non-submarine naval units as far as their spotting values goes. Ground units always directly below them and adjacent only if it isn’t closed terrain. Air units can also spot submarines adjacent to them.
This should camouflage ground units a bit from airplanes.
Naval units can spot enemy non-submarine naval and air units normally but ground and submarine units only adjacent to them.
That should solve the near-blindness of capital ships preventing them from spotting too far into interior. That could also make any pacific scenarios more plausible if battleships can spot and fire onto each other many miles away.
Of course, it would look silly again if ships can spot each other around islands if they have huge spotting values. Some kind of ground tile sight blocking would be in order here, similar like for ground units and close terrain, but possibly easier to implement if all ground tiles are treated for naval units like close terrain.
Anyway, altogether it could give terrain maybe a three-dimensional feel without making the game in 3D.
Ground units can’t see into and through close terrain anymore, like cities, forests, etc., except when they are adjacent to these terrain types.
This would highly increase ambush chances and penalize rushes. Recon units would be more important than ever. Especially scenarios in jungles, thinking of pacific ones, will be more exciting when you don’t know what will await you two hexes away further into the jungle.
I admit this is a bit tricky, because it would demand a LoS system with directional sight blocking to make it look plausible. Otherwise, you could look around a single forest tile with spotting 3+.
Air units can see enemy air and non-submarine naval units as far as their spotting values goes. Ground units always directly below them and adjacent only if it isn’t closed terrain. Air units can also spot submarines adjacent to them.
This should camouflage ground units a bit from airplanes.
Naval units can spot enemy non-submarine naval and air units normally but ground and submarine units only adjacent to them.
That should solve the near-blindness of capital ships preventing them from spotting too far into interior. That could also make any pacific scenarios more plausible if battleships can spot and fire onto each other many miles away.
Of course, it would look silly again if ships can spot each other around islands if they have huge spotting values. Some kind of ground tile sight blocking would be in order here, similar like for ground units and close terrain, but possibly easier to implement if all ground tiles are treated for naval units like close terrain.
Anyway, altogether it could give terrain maybe a three-dimensional feel without making the game in 3D.