Revisited impressions
Posted: Sat Mar 23, 2013 9:00 pm
Alright, these can't accurately be called "first" impressions, but I've taken a break for a while so here's what I noticed:
- Early research feels nice and fast, though it slows down quite quickly past the first set available.
- The map I rolled had zero mountains I could find. This made maintaining a production base very challenging.
- I was moving a unit then going to click and drag the map to check around when I encountered an AI for the first time. This caused me to click the dialogue window for diplomacy just as it popped up, and I accidentally signed a non-aggression pact with it (This was better than declaring war by accident, which I've done previously, but still not enjoyable.)
- Bugs got decently aggressive after the aggression warning popped up, though they were inclined to throw their lives away uselessly (A bug assaulted a full health trooper that was next to its hive and got itself stomped since it lost its hive bonus, and there weren't enough bugs left in the hive to finish the trooper off after that)
- Stealing hive kill credit from AIs remains very easy to do. Maybe hive kill credit could track who killed the most recent X bugs that were defending the hive, and then share some with other people nearby (If they have any units adjacent to it when it dies). It feels a bit too binary as it is -- you either get a full, massive credit reward or nothing at all.
- The AIs were both very willing to sign non-aggression pacts with me. This leads to some concerns that I could just get peace with everyone too easily and then the game becomes boring.
- The two AIs that I had non-aggression pacts with (One of whom I had a full alliance with) went to war, and neither asked me for help against the other one. I might have chosen to remain neutral, but it felt like one should have asked for support (And dinged my status with it slightly if I refused).
- Finding time to expand early remains problematic, and racing for a tank in order to just take AI cities still feels like the most effective way. Especially since the AI doesn't seem to notice me building up forces right outside its border.
- Researching armor upgrades early felt bad because it added so much additional production time to units at a time in the game when what I most needed was map presence. The armor didn't add enough survivability to make the added production time worthwhile at that stage of the game. This is partly due to how claiming hives and cities both require a unit to attack and kill the defender(s), then another unit available to move in and take it.