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Afrika Korps deployment bug

Posted: Fri Mar 22, 2013 1:21 pm
by nimblebooks
GS 2.10 playing Allies average difficulty all options.

Axis AI stupidly let me drive into Spezia and amphib into Rome in 1940 with result that Italy left war.

Now it is Feb 1941 and I have garrisoned all the ports in North Africa and set up fleets in each of the choke points in the Med.

Just got a special announcement that the DAK has landed in Libya - and, annoyingly, it has teleported to what look like the hexes most remote from Allied forces.

[img][attachment=0]Selection_028.jpg[/attachment][/img]

Re: Afrika Korps deployment bug

Posted: Fri Mar 29, 2013 4:12 pm
by Omnius
I also found the same AK deployment bug. I had swept Libya of all Italian AI units and around February 1941 the AK magically beamed into the area between Benghazi and Tobruk. This event be set so it doesn't trigger if there are no Italian cities left in Libya under Italian/German control. It looked really lame, good thing I had just started moving my units to Tripoli so I was able to respond immediately to wipe out all AK units in 2 turns.
Omnius

Re: Afrika Korps deployment bug

Posted: Fri Mar 29, 2013 4:19 pm
by nimblebooks
[quote]I also found the same AK deployment bug. I had swept Libya of all Italian AI units and around February 1941 the AK magically beamed into the area between Benghazi and Tobruk. This event be set so it doesn't trigger if there are no Italian cities left in Libya under Italian/German control. It looked really lame, good thing I had just started moving my units to Tripoli so I was able to respond immediately to wipe out all AK units in 2 turns.
Omnius[/quote]

A lesson for Starfleet which is that while transporter technology seems awesome there *are* limits on its military utility. If there are guys with guns everywhere, beaming into the middle of them is problematic.