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Force Pool

Posted: Tue Mar 19, 2013 11:49 pm
by MikeAP
Are there any plans to have a dynamic campaign with a force pool that carries over between missions?

I felt as thought the original game fell short in this area, and campaigns were merely individual missions strung together.

Re: Force Pool

Posted: Wed Mar 20, 2013 3:28 pm
by pipfromslitherine
It's most definitely on our wishlist. The design isn't fleshed out for this aspect yet, in single- or multi-player.

Cheers

Pip