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routers and generals
Posted: Mon Mar 11, 2013 2:16 am
by Scruff
If a unit breaks that has a general fighting in the front rank, but has a enemy 1/2" behind it, what happens to the general. Our understanding is the unit gets destroyed as it cant rout any where, but does the general? We decided yes as the general has to stay with unit for its initial rout move (which couldnt be done) and could then move away during the jap phase.
Was a clever move in game as the plan was to stop the cav from its break off move causing a cohesion drop then hit them in the rear the following turn, in the end they broke before that happened.
cheers
Re: routers and generals
Posted: Thu Mar 14, 2013 8:51 pm
by hazelbark
Well the question is a few and I am doing this without rules in front.
First if there are NO other friends within 7 MU easy the general is lost.
IIRC there have been some debates if a friend is within 7 MU the rules literally say, "moved to" nearest friendly unit. This has been judged by umpires differently. Some require a 40mm gap for the base to pass others allow the general to leap to new unit.
Re: routers and generals
Posted: Thu Mar 14, 2013 8:56 pm
by philqw78
I disagree.
The general is caught in the rout, because it goes nowhere, so is killed on a 2d6 roll of 10+, like what it says for routs.
He can then move up to 7MU away from the rout position.
If he is then subsequently shot at or contacted by enemy and there is no friendly BG within 7 MU then he is lost likie what it says in the rules for that..
Re: routers and generals
Posted: Thu Mar 14, 2013 9:36 pm
by gozerius
I believe he has to reach a friendly BG immediately. He must be able to trace a path clear of enemy and impassible terrain and meet the move distance limitations for the terrain encountered.
Re: routers and generals
Posted: Fri Mar 15, 2013 10:45 am
by pyruse
Make a roll for the general - he dies on a 10+.
The general then must move to a friendly BG within 7 MU; if there is none he can reach, he is lost, as per the rules on page 52 (where it says he must immediately move if he has enemy in contact, which he does)
Re: routers and generals
Posted: Fri Mar 15, 2013 5:10 pm
by hazelbark
I presumed they knew about the 10+

Re: routers and generals
Posted: Fri Mar 15, 2013 5:14 pm
by hazelbark
gozerius wrote:I believe he has to reach a friendly BG immediately. He must be able to trace a path clear of enemy and impassible terrain and meet the move distance limitations for the terrain encountered.
Is that written expressly that way? I don't have my rules handy. My recollection it is not it just says "moves". I am doing this from faded memory of a tournament where this was debated years or two ago.
I thought "move" was as you say, but like the terrain "slide" roll of 5 apparently does have the ability to jump intervening if it can be leaped in a single bound according to some.
Re: routers and generals
Posted: Fri Mar 15, 2013 6:23 pm
by petedalby
The OP says the routers can't complete their initial rout move.
So Page 107 - the routers are destroyed at the end of the end of the phase. Assuming they broke during melee rather than at impact that is at the end of the melee phase. If they broke during impact the general may struggle to escape.
As others have noted, the pursuers have an attempt to kill the general needing 10+.
It is now the JAP and the general is free to move away. The restricted area rules only apply in the movement phase - page 81 - so he's not pinned by any enemy.
The next bit is open to interpretation. Page 52, last bullet, details when a commander is removed by an enemy BG moving into contact or shooting range. So if the enemy are in contact at that point - arguably he must join a friendly BG within his normal move distance or be destroyed. If however an enemy BG is not in contact I think he can just wander off.
Or at least that's my take on it.
Re: routers and generals
Posted: Fri Mar 15, 2013 6:38 pm
by ShrubMiK
Does restricted zone apply to generals?
Re: routers and generals
Posted: Fri Mar 15, 2013 6:53 pm
by petedalby
Does restricted zone apply to generals?
Probably not - Page 80 talks about BGs - not Commanders.

Re: routers and generals
Posted: Sat Mar 16, 2013 12:38 am
by Scruff
Interesting ...
Yes they broke in the melee phase and the general was fighting in front rank. The initial rout move available was maybe 1/2" due to enemy units and we rolled the 10+ roll (he survived).