Ah, for some reason when I zipped the file it didn't put the .zip extension. And now my winzip program doesn't seem to want to put the .zip extension on the file. I'm going to paste the error file here for now. Sorry about that.
[2013-Mar-08 23:16:48] C:\Program Files (x86)\Proxy Studios\Pandora Beta\Binaries\Pandora.exe
[2013-Mar-08 23:16:48] Pandora 0.10.0 (Beta 0, Windows-x86_32 Mar 3 2013 21:28:46)
[2013-Mar-08 23:16:48] Copyright (C) 2011-2013 by Proxy Studios.
[2013-Mar-08 23:16:48] All rights reserved.
[2013-Mar-08 23:16:48] Detected 8 hardware threads.
[2013-Mar-08 23:16:48] Initializing config ...
[2013-Mar-08 23:16:48] Loading config ...
[2013-Mar-08 23:16:48] Initializing process control ...
[2013-Mar-08 23:16:48] Initializing input ...
[2013-Mar-08 23:16:48] Initializing video ...
[2013-Mar-08 23:16:48] Releasing resources ...
[2013-Mar-08 23:16:49] Building resources ...
[2013-Mar-08 23:16:50] Initializing audio ...
[2013-Mar-08 23:16:50] Initializing cinematics ...
[2013-Mar-08 23:16:50] Initializing network ...
[2013-Mar-08 23:16:50] Initializing world ...
[2013-Mar-08 23:16:50] Initializing GUI ...
[2013-Mar-08 23:16:50] Loading splash shaders ...
[2013-Mar-08 23:16:50] Loading splash textures ...
[2013-Mar-08 23:16:50] Loading fonts ...
[2013-Mar-08 23:16:50] Loading skins ...
[2013-Mar-08 23:16:50] Building resources ...
[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Font":
No errors.
[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DefaultTextured":
No errors.
[2013-Mar-08 23:16:50] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalTextured":
No errors.
[2013-Mar-08 23:16:51] Loading language ...
[2013-Mar-08 23:16:51] Loading advancements ...
[2013-Mar-08 23:16:51] Loading armors ...
[2013-Mar-08 23:16:51] Loading buildings ...
[2013-Mar-08 23:16:51] Loading devices ...
[2013-Mar-08 23:16:51] Loading factions ...
[2013-Mar-08 23:16:51] Loading features ...
[2013-Mar-08 23:16:51] Loading operations ...
[2013-Mar-08 23:16:51] Loading infinite producables ...
[2013-Mar-08 23:16:51] Loading technologies ...
[2013-Mar-08 23:16:51] Loading units ...
[2013-Mar-08 23:16:51] Loading weapons ...
[2013-Mar-08 23:16:51] Loading unit specs ...
[2013-Mar-08 23:16:51] Loading world parameters ...
[2013-Mar-08 23:16:51] Loading world generator ...
[2013-Mar-08 23:16:51] Loading shaders ...
[2013-Mar-08 23:16:51] Loading meshes ...
[2013-Mar-08 23:16:57] Loading materials ...
[2013-Mar-08 23:16:58] Loading textures ...
[2013-Mar-08 23:16:59] Loading animations ...
[2013-Mar-08 23:17:02] Loading sounds ...
[2013-Mar-08 23:17:03] Loading music ...
[2013-Mar-08 23:17:03] Loading cinematics audio ...
[2013-Mar-08 23:17:03] Loading cinematics video ...
[2013-Mar-08 23:17:03] Loading heightfields ...
[2013-Mar-08 23:17:03] Loading: 12551 ms
[2013-Mar-08 23:17:03] Creating GUI ...
[2013-Mar-08 23:17:03] Building resources ...
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur5":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleParticleSystem":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelDepthTransparent":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Road":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModel":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Selection":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Unit":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "ScreenBlend":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapGround":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MovementLine":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelSpecular":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimapFogOfWar":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur7":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalColored":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VerticalBlur3":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Fish":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Minimal":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Vegetation":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Ground":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur5":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "UnitDepthTransparent":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "UnitDepth":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Grid":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundParallax":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "FXAA":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecalSpecular":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur3":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecalParallax":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GUI":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "GroundDecal":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModel":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModelDepthTransparent":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Depth":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "FogOfWar":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DepthMap":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalColoredTextured":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Luminance":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Default":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "VegetationDepth":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DefaultTextured":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Font":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "DepthFog":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "CloudShadows":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "HorizontalBlur7":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Heightmap":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "MinimalTextured":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedModelDepth":
No errors.
[2013-Mar-08 23:17:03] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "SimpleModelDepth":
No errors.
[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Bug":
No errors.
[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "Water":
No errors.
[2013-Mar-08 23:17:04] Shader.cpp(101): virtual void proxy::video::Shader::build(): Warning: Build output for "AnimatedParticleSystem":
No errors.
[2013-Mar-08 23:17:08] Creating screens ...
[2013-Mar-08 23:17:09] Complete.
[2013-Mar-08 23:17:21] Communicator.cpp(199): void proxy::network::tcp::Communicator::connect(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECT: 0
[2013-Mar-08 23:17:21] Communicator.cpp(211): virtual void proxy::network::tcp::Communicator::connected(boost::mutex::scoped_lock&, proxy::network::tcp::Connection**): Debug: CONNECTED: 0
[2013-Mar-08 23:17:21] StatusPane.cpp(66): virtual void pandora::client::gui::StatusPane::communicate(): Debug: CONNECTED!!!!
[2013-Mar-08 23:17:21] Receiving info ...
[2013-Mar-08 23:17:21] Loading world ...
[2013-Mar-08 23:17:21] World loaded.
[2013-Mar-08 23:17:21] Loading world ...
[2013-Mar-08 23:17:22] World loaded.
[2013-Mar-08 23:17:22] ANNOUNCE: Game loaded.
[2013-Mar-08 23:17:23] Topography: 1253 ms
[2013-Mar-08 23:17:24] GroundView: 869 ms
[2013-Mar-08 23:17:24] WorldScene::build: 2123 ms
[2013-Mar-08 23:17:31] Complete.
[2013-Mar-08 23:19:14] Game saved.
[2013-Mar-08 23:23:14] Game saved.
[2013-Mar-08 23:25:46] Game saved.
[2013-Mar-08 23:28:07] Game saved.
[2013-Mar-08 23:32:05] Game saved.
[2013-Mar-08 23:35:11] Game saved.
[2013-Mar-08 23:37:30] Game saved.
[2013-Mar-08 23:41:30] Game saved.
[2013-Mar-08 23:44:35] Game saved.
[2013-Mar-08 23:46:05] Game saved.
[2013-Mar-08 23:48:15] Game saved.
[2013-Mar-08 23:50:00] Game saved.
[2013-Mar-08 23:51:48] Game saved.
[2013-Mar-08 23:54:09] Game saved.
[2013-Mar-08 23:57:12] Game saved.
[2013-Mar-08 23:59:06] Game saved.
[2013-Mar-09 00:01:14] Game saved.
[2013-Mar-09 00:02:43] Game saved.
[2013-Mar-09 00:04:30] Game saved.
[2013-Mar-09 00:06:58] Game saved.
[2013-Mar-09 00:09:53] Game saved.
[2013-Mar-09 00:12:23] Game saved.
[2013-Mar-09 00:14:50] Game saved.
[2013-Mar-09 00:17:56] Game saved.
[2013-Mar-09 00:21:27] Game saved.
[2013-Mar-09 00:22:28] Windows structured exception thrown:
[2013-Mar-09 00:22:28] EXCEPTION_ACCESS_VIOLATION
[2013-Mar-09 00:22:28] (0) [0x006BF4F7] pandora::world::Player::getFaction() const + 0x00000007
[2013-Mar-09 00:22:28] (1) [0x004DB414] pandora::client::gui::world:

:SelectionPanel::refresh() + 0x00000044
[2013-Mar-09 00:22:28] (2) [0x004DBAC3] pandora::client::gui::world:

:SelectionPanel::onMessage(proxy::core::Message const&) + 0x00000633
[2013-Mar-09 00:22:28] (3) [0x007B72B1] proxy::core::Messenger::sendMessage(unsigned int, void*) + 0x00000051
[2013-Mar-09 00:22:28] (4) [0x004A8EB4] pandora::client::gui::world:

:MapHUD::setSelection(pandora::world::Unit*, bool, bool) + 0x00000084
[2013-Mar-09 00:22:28] (5) [0x004EC0F0] pandora::client::gui::world:

:IdleUnitsButton::onMessage(proxy::core::Message const&) + 0x00000700
[2013-Mar-09 00:22:28] (6) [0x007B72B1] proxy::core::Messenger::sendMessage(unsigned int, void*) + 0x00000051
[2013-Mar-09 00:22:28] (7) [0x006B02C7] pandora::world::Serializer::deserializeUnit(proxy::core::Packet&) const + 0x00000187
[2013-Mar-09 00:22:28] (8) [0x006B1419] pandora::world::Serializer::deserialize(proxy::core::Packet&) const + 0x000002A9
[2013-Mar-09 00:22:28] (9) [0x00415E93] pandora::client::gui::world::WorldScreen::communicate() + 0x00000193
[2013-Mar-09 00:22:28] (10) [0x00509AB2] proxy::gui::GUI::run() + 0x00000042
[2013-Mar-09 00:22:28] (11) [0x00403899] pandora::client::game::Game::initGUI() + 0x00000199
[2013-Mar-09 00:22:28] (12) [0x00408FC9] pandora::game::Game::main(int, char**) + 0x000001A9
[2013-Mar-09 00:22:28] (13) [0x004019D3] main + 0x00000073
[2013-Mar-09 00:22:28] (14) [0x00401422]
[2013-Mar-09 00:22:28] (15) [0x769133AA] BaseThreadInitThunk + 0x00000012
[2013-Mar-09 00:22:28] (16) [0x776A9EF2] RtlInitializeExceptionChain + 0x00000063
[2013-Mar-09 00:22:28] (17) [0x776A9EC5] RtlInitializeExceptionChain + 0x00000036