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Camo trait issue

Posted: Tue Mar 05, 2013 4:05 pm
by Horst
I’ve tested the camo trait on infantry and towed at-guns giving them a nice survivability and ambush chance boost. Problem is that on the next turn, enemy infantry units with camo trait are often invisible again even if own units are still adjacent.
It would be desirable if camo units stay visible as long as an enemy is next to them.

Re: Camo trait issue

Posted: Tue Mar 05, 2013 6:51 pm
by Rudankort
Horst wrote:I’ve tested the camo trait on infantry and towed at-guns giving them a nice survivability and ambush chance boost. Problem is that on the next turn, enemy infantry units with camo trait are often invisible again even if own units are still adjacent.
It would be desirable if camo units stay visible as long as an enemy is next to them.
Hmm, maybe I copied the code used for minefields too literally. Minefields stay visible once detected, so they don't have such an issue. I'll look into this, thx for report.

Re: Camo trait issue

Posted: Mon Mar 18, 2013 5:23 am
by Razz1
I have been having problems with Camo.

Some times it does not work in multiplayer.

It appears that after a combat the unit will disappear if the enemy unit it attacked was killed, even if another unit is adjacent to it.
If another unit killed an enemy unit next to the camo unit, the camo unit can disappear, even if it is adjacent to another unit.

In single player game, I just had one camo unit next to an enemy camo unit. After the AI moved it was my turn and the enemy camo unit was not there. When I moved another unit to it, it appeared.


This is with the undo checked. So we have bugs with and with out the undo box checked.

All camo units are hidden from aircraft. I assume this is WAD and is okay with me.

Re: Camo trait issue

Posted: Sat Apr 06, 2013 3:56 am
by Razz1
I use the camo trait on recon units and Cavalry.

The units disappear out of sight even when next to a unit when playing single or MP.