0.10.0 feedback
Posted: Mon Mar 04, 2013 10:13 pm
I haven't had a chance to play much, just my initial observations.
1. The new terrain color scheme looks really good to me. It's makes it look far more alien while still being completely readable. The hives don't stick out and look off now. Good work Soheil!
2. I noticed that there are now pollution modifiers on terrain. I like that forests reduce pollution. I'm not sure how I feel about the fact that that building a mine increases pollution even when it's not worked. It makes using auto formers to improve things a little dangerous, especially since it is much more costly to rush build formers. It's also weird that isogen fields increase pollution. Aren't they naturally occurring? Working them should cause pollution due to mining, but not just owning one.
3. Unit costs are way higher now, completely alters my starting strategy of buy everything. That's probably a good thing, but I have to play for a while to see how it works out.
4. I like that there is a popup about alien activity, but I couldn't tell what it was associate with. I had started wiping out hives and then I got the popup. It didn't seem to trigger any attack or anything though. Maybe it meant the aliens were shifting from neutral into attacking me? The big galeth didn't seem to care either way though.
5. Hooray for a button to automate formers around your city.
6. I noticed that there are new techs with unit devices. I haven't actually used any yet but that seems promising. Maybe the devices could be added to existing techs though? The tech tree is already very large without numerous additional techs.
Bugs:
A. I had a non reproducible crash when selecting research right after building a city. I've attached the save and logs. It didn't cleanly kill pandora and I had to manually shut down the process.
1. The new terrain color scheme looks really good to me. It's makes it look far more alien while still being completely readable. The hives don't stick out and look off now. Good work Soheil!
2. I noticed that there are now pollution modifiers on terrain. I like that forests reduce pollution. I'm not sure how I feel about the fact that that building a mine increases pollution even when it's not worked. It makes using auto formers to improve things a little dangerous, especially since it is much more costly to rush build formers. It's also weird that isogen fields increase pollution. Aren't they naturally occurring? Working them should cause pollution due to mining, but not just owning one.
3. Unit costs are way higher now, completely alters my starting strategy of buy everything. That's probably a good thing, but I have to play for a while to see how it works out.
4. I like that there is a popup about alien activity, but I couldn't tell what it was associate with. I had started wiping out hives and then I got the popup. It didn't seem to trigger any attack or anything though. Maybe it meant the aliens were shifting from neutral into attacking me? The big galeth didn't seem to care either way though.
5. Hooray for a button to automate formers around your city.
6. I noticed that there are new techs with unit devices. I haven't actually used any yet but that seems promising. Maybe the devices could be added to existing techs though? The tech tree is already very large without numerous additional techs.
Bugs:
A. I had a non reproducible crash when selecting research right after building a city. I've attached the save and logs. It didn't cleanly kill pandora and I had to manually shut down the process.
(The image gets cuttoff in the forum, if you open it in a new tab you can see the full thing.)