Thoughts after the first three battles
Posted: Fri Aug 24, 2007 1:03 pm
Hello, I have played three games in the last two weeks. Here are our initial impressions (mine, my opponents and public):
1- First of all, the game seems very fun and realistic, which after all is what it should be. Well done.
2- Altough movement allowances are greater than in DBM, deployment zones are closer to the table edges, so the net effect is that the clash of the main battle lines (excluding skirmishers) will come as the same time as in that game.
3- Use of BGs instead of elements produces more reasonable tactics. No more obssesive protection of a flank because a lone element could roll up your whole line of troops. Also, the battlefield looks clearer.
4- We feel that quality is more important than numbers, so we are deploying the best troops we can, in terms of armour and quality. In fact, no many skirmishers have been seen. I am aware that a debate is running about skirmishers shooting and how effective it is (or it is not). We have had no problems pushing skirmishers away. Maybe we are not massing their fire or maybe we have attacked them very aggresively
The game is very fun and interest is growing here in Seville, people want to test it. As, up to this moment, I am the only official beta tester here, I have a full agenda of games waiting
Here are some questions that arose in our games:
1- Is a charge in the impact phase needed to attack an enemy camp?
2- Can a BG charge an enemy BG that is fighting with all his bases with a charge that is not a flank or a rear one? The charging BG could touch an enemy base side edge with a front corner, so it was a legal charge, but the enemy base was already fighting with his front edge.
3- We had a situation where a spearmen BG was fighting with a frontage of 4 bases, but only had 6 bases (4 in the front row and two in the second). It only had 3 dice to impact the enemy. How would POAs be allocated? Should we use 2 dice with 2 POAs and 1 dice with one POA, or the other way around?
4- Another similar situation, this time with shooting. A BG was shooting at two different enemy BG. How are dice allocated? We couldn´t find an exact rule.
5- Expandind and contracting. Can you expand or contract 1 or 2 BASES, or 1 or 2 FRONTAGES? Can a 6 element column expand in a single turn to a 3x2 BG (which is a frontage of 2 but 4 bases moved)?
Thank you.
Javier.
1- First of all, the game seems very fun and realistic, which after all is what it should be. Well done.
2- Altough movement allowances are greater than in DBM, deployment zones are closer to the table edges, so the net effect is that the clash of the main battle lines (excluding skirmishers) will come as the same time as in that game.
3- Use of BGs instead of elements produces more reasonable tactics. No more obssesive protection of a flank because a lone element could roll up your whole line of troops. Also, the battlefield looks clearer.
4- We feel that quality is more important than numbers, so we are deploying the best troops we can, in terms of armour and quality. In fact, no many skirmishers have been seen. I am aware that a debate is running about skirmishers shooting and how effective it is (or it is not). We have had no problems pushing skirmishers away. Maybe we are not massing their fire or maybe we have attacked them very aggresively
The game is very fun and interest is growing here in Seville, people want to test it. As, up to this moment, I am the only official beta tester here, I have a full agenda of games waiting
Here are some questions that arose in our games:
1- Is a charge in the impact phase needed to attack an enemy camp?
2- Can a BG charge an enemy BG that is fighting with all his bases with a charge that is not a flank or a rear one? The charging BG could touch an enemy base side edge with a front corner, so it was a legal charge, but the enemy base was already fighting with his front edge.
3- We had a situation where a spearmen BG was fighting with a frontage of 4 bases, but only had 6 bases (4 in the front row and two in the second). It only had 3 dice to impact the enemy. How would POAs be allocated? Should we use 2 dice with 2 POAs and 1 dice with one POA, or the other way around?
4- Another similar situation, this time with shooting. A BG was shooting at two different enemy BG. How are dice allocated? We couldn´t find an exact rule.
5- Expandind and contracting. Can you expand or contract 1 or 2 BASES, or 1 or 2 FRONTAGES? Can a 6 element column expand in a single turn to a 3x2 BG (which is a frontage of 2 but 4 bases moved)?
Thank you.
Javier.