0.10.0 feedback
Posted: Mon Mar 04, 2013 9:03 am
Had a chance to have a little play with the latest version and hope the following feedback is useful.
1. The new world graphics are fantastic and really help give Pandora its own personality. You've struck a great balance between a world that looks habitable and full of terrestrial greenery, whilst introducing just enough odd colours to make it obvious that this isn't Earth. Great work.
2. Still no auto-explore button!
3. The new former controls are appreciated, however when you hover over improvements such as mine or farm the tooltip shows +1 food/minerals etc, but does not show the pollution increase. You have to go into the help section to find out that building these improvements increases pollution. This should be a bit more obvious!
4. Whilst you seem to have increased production times to give a more civ-like balance, research times still seem tremendously fast. I can research 3-4 techs in the time it takes to build a single unit, by which time I've discovered so many upgrades the unit is already obsolete. Surely it can't be intentional that we're popping techs every other turn right at the beginning? It also removes any thought or consequence when choosing what to research. Whilst I'm now giving a bit more consideration about what units to build and when, I'm prettymuch just clicking on random techs as it really doesn't matter with the research time being so short. It doesn't help that I've no idea what research options get me where, but I know you're adding a research tree so at least this will be fixed.
5. Are there any plans for former upgrades? SMAC had loads. Being able to create a pollution-busting former would be nice, especially if you added a "clear pollution" automate order.
6. The addition of the "best armour" option in the workshop is much easier, and changing "copy" to "new" is much clearer
7. Need a combat odds prediction!
8. The little story 'report' popups are a great addition
9. Do units get a defence bonus for holding position? There's nothing on the "hold position" tooltip, but the fact that the icon is a shield would suggest they do.
1. The new world graphics are fantastic and really help give Pandora its own personality. You've struck a great balance between a world that looks habitable and full of terrestrial greenery, whilst introducing just enough odd colours to make it obvious that this isn't Earth. Great work.
2. Still no auto-explore button!
3. The new former controls are appreciated, however when you hover over improvements such as mine or farm the tooltip shows +1 food/minerals etc, but does not show the pollution increase. You have to go into the help section to find out that building these improvements increases pollution. This should be a bit more obvious!
4. Whilst you seem to have increased production times to give a more civ-like balance, research times still seem tremendously fast. I can research 3-4 techs in the time it takes to build a single unit, by which time I've discovered so many upgrades the unit is already obsolete. Surely it can't be intentional that we're popping techs every other turn right at the beginning? It also removes any thought or consequence when choosing what to research. Whilst I'm now giving a bit more consideration about what units to build and when, I'm prettymuch just clicking on random techs as it really doesn't matter with the research time being so short. It doesn't help that I've no idea what research options get me where, but I know you're adding a research tree so at least this will be fixed.
5. Are there any plans for former upgrades? SMAC had loads. Being able to create a pollution-busting former would be nice, especially if you added a "clear pollution" automate order.
6. The addition of the "best armour" option in the workshop is much easier, and changing "copy" to "new" is much clearer
7. Need a combat odds prediction!
8. The little story 'report' popups are a great addition
9. Do units get a defence bonus for holding position? There's nothing on the "hold position" tooltip, but the fact that the icon is a shield would suggest they do.