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death tests when fighting multiple battlegroups

Posted: Thu Feb 28, 2013 7:21 pm
by deich
Ran into a strange issue with melee-combat draws and death tests and wanted to make sure I am doing this properly.

One 8-stand gallic warband (with a 4-base frontage) is in melee with two different 4-stand Roman hastati battlegroups (each with a 2-base frontage). In the melee phase the gallic warband deals a total of 4 hits (2 on each of the Roman battlegroups). Each Roman battlegroup deals 2 hits on the gauls (for a total of 4 hits). Both sides have 4-hits, so the combat is a draw.

Because the gauls are a single battlegroup, they have a take a single death test for the 4 hits (since the combat was a draw it will be at a +2 modifier). They will lose a stand if they roll a 1 or a 2 (33% chance to lose a stand).

Since the Romans are two different battlegroups (each taking 2 hits) they roll their death tests separately. Because the combat was a draw they add +2 to their die-rolls, so there is no way for either of them to lose a stand.

Am I doing this properly? If so, It seems to unfairly punish the larger battlegroup (or unfairly reward the smaller, depending on how you look at it). I had this exact situation happen in a game 3-turns in a row, and each time the Gauls rolled a 1 or 2 on the death test and lost a stand while the Romans didn't even have to roll. Not that it happens every game but it was still pretty annoying.

I would expect the Roman player to have to take a death test on 4 hits just like the Gauls (since both sides took 4 hits), and if the Roman player rolls a 1 or 2 he would get to pick which battlegroup lost the stand.

Either that or let the Warband armies take 4-stand battlegroups too :)

On further searching of the forum it seems as if this issue has come up before in regards to shooting:
viewtopic.php?f=114&t=20318&p=299657&hi ... ll#p299657

Seems as if people think the smaller battlegroups suffer in other ways so it should balance out. Not sure I agree, but whatever... it's a game.

Re: death tests when fighting multiple battlegroups

Posted: Thu Feb 28, 2013 8:30 pm
by ravenflight
You are doing it correctly.

It iseems a little unfair, but by the same token, IF you'd done 3 hits on each and they'd done 6 hits on you, they could lose 2 bases where you can only lose 1. Their 2 losses would cause them to automatically be at 25% yadda yadda. It's more a failing of the simplified (and thus no bookkeeping and thus more fun) system we use than a fairness issue.

Re: death tests when fighting multiple battlegroups

Posted: Fri Mar 01, 2013 9:58 am
by pyruse
It all balances out - a small unit losing a stand suffers an immediate -1 modifier on CTs - whereas a large unit doesn't.