Announcement: Derby Teams 28th and 29th September 2013
Posted: Thu Feb 28, 2013 9:34 am
FOG(AM) Competition at World Team Championships, Derby 2013
The rules used will be the published version 2 of FOG together with the latest errata.
Scoring will be as per the score calculation sheet published on http://www.fieldofglory.com. Copies will be available at the competition. Scoring will be taken literally as shown on the sheet.
There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:15. Games may start earlier than the designated time if both players agree, in which case the end time is unchanged.
This will be a team competition. Entries are invited from teams of 3 people, each of whom should be entered into a different pool. Entries are also welcome from individuals, who will be combined into teams at the organiser’s discretion. It would be appreciated if any individual entrants could be flexible as to the pool they enter to assist this process. Due to the team nature of the competition, individuals cannot be guaranteed entrance, although every effort will be made to accommodate those who want to play.
Pools will be themed as follows. Figure scale is 15mm.
Pool #1 – Achilles & Ramses (800 points)
Early armies of the Middle East and Eastern Mediterranean from 2500 BC to 1068 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Early Libyan Swifter than Eagles
2 Nubian Swifter than Eagles
3 Early Nomad Lost Scrolls
4 Early Highland Raiders Lost Scrolls
5 Later Minoan or Early Mycenaean Swifter than Eagles
6 Later Mycenaean or Trojan Swifter than Eagles
7 Sea Peoples Swifter than Eagles
8 Old or Middle Kingdom Egypt Swifter than Eagles
9 Hyksos Swifter than Eagles
10 New Kingdom Egypt Swifter than Eagles
11 Amorite Kingdoms Lost Scrolls
12 Middle or Early Neo-Assyrian Swifter than Eagles
13 Hittite Empire Swifter than Eagles
14 Neo-Hittite and Aramaean Swifter than Eagles
15 Early Elamite Lost Scrolls
16 Syro-Canaanite Swifter than Eagles
17 Later Hebrew Swifter than Eagles
18 Mitanni Swifter than Eagles
19 Later Sumerian or Akkadian Swifter than Eagles
Pool #2 – Empire of the Greeks (900 points)
The height of Greek influence in Europe from 600 BC to 247 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Early Carthaginian Immortal Fire
2 Thracian Immortal Fire
3 Galatian Rise of Rome
4 Later Carthaginian Rise of Rome
5 Mid Republican Roman Rise of Rome
6 Illyrian Rise of Rome
7 Atallid Pergamene Rise of Rome
8 Classical Greek Immortal Fire
9 Hellenistic Greek Immortal Fire
10 Kyrenean Greek Immortal Fire
11 Syracusan Immortal Fire
12 Pyrrhic Rise of Rome
13 Later Macedonian Rise of Rome
14 Late Dynastic Egyptian Immortal Fire
15 Alexandrian Macedonian Immortal Fire
16 Early Successor Immortal Fire
17 Iberian Rise of Rome
18 Early Achaemenid Persian Immortal Fire
19 Late Achaemenid Persian Immortal Fire
20 Lydian Immortal Fire
Pool #3 – Cross & Crescent - The Western Frontier (850 points)
The struggle for Sicily, North Africa and the Iberian Peninsula from 711 AD to 1149 AD. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Later Visigothic Decline & Fall
2 Astur-Leonese Wolves from the Sea
3 Early Navarrese Wolves from the Sea
4 Feudal Navarrese and Aragonese Oath of Fealty
5 Feudal Catalan and Early Crown of Aragon Oath of Fealty
6 Feudal Castilian, Leonese or Portuguese Oath of Fealty
7 Andalusian Wolves from the Sea
8 Taifa Andalusian Oath of Fealty
9 Italo-Norman Oath of Fealty
10 Umayyad Arab Decline & Fall
11 Abbasid Arab Decline & Fall
12 Christian Nubian Decline & Fall
13 Early North African Dynasties Decline & Fall
14 Tuareg Lost Scrolls
15 Fanatic Berber Oath of Fealty
18 Fatmid Egyptian Swords & Scimitars
19 Thematic Byzantine Decline & Fall
20 Nikephorian Byzantine Decline & Fall
Competition Rules
Players must fully define their troops as they are placed on table.
Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and the umpire will have the discretion to remove unsightly items. In addition all figures must be representative and painted and based to an acceptable standard.
Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the affected player will be awarded a bye and the late player 0 points. No player will be awarded more than one bye for any reason. A bye will carry 10 points for the duration of the tournament and will be adjusted at the end by inserting instead the average of the player’s real results, except that this may not be less than 10.
If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
Time will be called after around 3 hours 15 mins playing time from the published start time. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
The draw will be made by team. The first round will be drawn at random and thereafter the usual modified Swiss Chess system will be used based on the aggregate score for each team.
Army List Format
Army lists should preferably be submitted by e-mail to the organiser, Marc Lunn (MLu120@aol.com) in excel AT LEAST 2 weeks before the date of the competition (so by 14th September please). Please do not send lists in with the competition entry. Anyone submitting a late list will be “outscouted” (for the first round only) and will deploy their entire army before their opponent, irrespective of the initiative roll. Once submitted, lists may not be amended except to correct errors identified by the list checker.
The list should clearly identify:
Participant name (plus e-mail address for communication)
Team
Army name
Army date
Available Territory Types
Pre-Battle Initiative Modifier
Geographical region, specific general, etc. where appropriate
Total Battle Groups
Army break point
For each battle group:
Order of March
Total number of bases
Full description of troops including type, armour, quality, training and POAs
Cost per base
The rules used will be the published version 2 of FOG together with the latest errata.
Scoring will be as per the score calculation sheet published on http://www.fieldofglory.com. Copies will be available at the competition. Scoring will be taken literally as shown on the sheet.
There will be 4 rounds of competition. Check-in is from 8:45 to 9:15 on Saturday with 1st round starting at 9:30, 2nd round at 2:00. On Sunday, round 3 starts at 9:00 and round 4 at 1:15. Games may start earlier than the designated time if both players agree, in which case the end time is unchanged.
This will be a team competition. Entries are invited from teams of 3 people, each of whom should be entered into a different pool. Entries are also welcome from individuals, who will be combined into teams at the organiser’s discretion. It would be appreciated if any individual entrants could be flexible as to the pool they enter to assist this process. Due to the team nature of the competition, individuals cannot be guaranteed entrance, although every effort will be made to accommodate those who want to play.
Pools will be themed as follows. Figure scale is 15mm.
Pool #1 – Achilles & Ramses (800 points)
Early armies of the Middle East and Eastern Mediterranean from 2500 BC to 1068 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Early Libyan Swifter than Eagles
2 Nubian Swifter than Eagles
3 Early Nomad Lost Scrolls
4 Early Highland Raiders Lost Scrolls
5 Later Minoan or Early Mycenaean Swifter than Eagles
6 Later Mycenaean or Trojan Swifter than Eagles
7 Sea Peoples Swifter than Eagles
8 Old or Middle Kingdom Egypt Swifter than Eagles
9 Hyksos Swifter than Eagles
10 New Kingdom Egypt Swifter than Eagles
11 Amorite Kingdoms Lost Scrolls
12 Middle or Early Neo-Assyrian Swifter than Eagles
13 Hittite Empire Swifter than Eagles
14 Neo-Hittite and Aramaean Swifter than Eagles
15 Early Elamite Lost Scrolls
16 Syro-Canaanite Swifter than Eagles
17 Later Hebrew Swifter than Eagles
18 Mitanni Swifter than Eagles
19 Later Sumerian or Akkadian Swifter than Eagles
Pool #2 – Empire of the Greeks (900 points)
The height of Greek influence in Europe from 600 BC to 247 BC. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Early Carthaginian Immortal Fire
2 Thracian Immortal Fire
3 Galatian Rise of Rome
4 Later Carthaginian Rise of Rome
5 Mid Republican Roman Rise of Rome
6 Illyrian Rise of Rome
7 Atallid Pergamene Rise of Rome
8 Classical Greek Immortal Fire
9 Hellenistic Greek Immortal Fire
10 Kyrenean Greek Immortal Fire
11 Syracusan Immortal Fire
12 Pyrrhic Rise of Rome
13 Later Macedonian Rise of Rome
14 Late Dynastic Egyptian Immortal Fire
15 Alexandrian Macedonian Immortal Fire
16 Early Successor Immortal Fire
17 Iberian Rise of Rome
18 Early Achaemenid Persian Immortal Fire
19 Late Achaemenid Persian Immortal Fire
20 Lydian Immortal Fire
Pool #3 – Cross & Crescent - The Western Frontier (850 points)
The struggle for Sicily, North Africa and the Iberian Peninsula from 711 AD to 1149 AD. Armies must be drawn from those listed below and must be dated in the range specified. Any allied contingents may be drawn from other lists as permitted by the main list and are therefore not limited to those below, provided that they also fall within the specified date range.
1 Later Visigothic Decline & Fall
2 Astur-Leonese Wolves from the Sea
3 Early Navarrese Wolves from the Sea
4 Feudal Navarrese and Aragonese Oath of Fealty
5 Feudal Catalan and Early Crown of Aragon Oath of Fealty
6 Feudal Castilian, Leonese or Portuguese Oath of Fealty
7 Andalusian Wolves from the Sea
8 Taifa Andalusian Oath of Fealty
9 Italo-Norman Oath of Fealty
10 Umayyad Arab Decline & Fall
11 Abbasid Arab Decline & Fall
12 Christian Nubian Decline & Fall
13 Early North African Dynasties Decline & Fall
14 Tuareg Lost Scrolls
15 Fanatic Berber Oath of Fealty
18 Fatmid Egyptian Swords & Scimitars
19 Thematic Byzantine Decline & Fall
20 Nikephorian Byzantine Decline & Fall
Competition Rules
Players must fully define their troops as they are placed on table.
Table size is 6' x 4' and players must supply their own terrain pieces. These must be to an acceptable standard, and the umpire will have the discretion to remove unsightly items. In addition all figures must be representative and painted and based to an acceptable standard.
Players must be present and ready to start the match at the appointed time. Where a player has a reasonable excuse for arriving late the match start will be delayed by up to 30 minutes, after which time the affected player will be awarded a bye and the late player 0 points. No player will be awarded more than one bye for any reason. A bye will carry 10 points for the duration of the tournament and will be adjusted at the end by inserting instead the average of the player’s real results, except that this may not be less than 10.
If a player resigns from a game at any stage after the first set up dice have been rolled their opponents will be awarded maximum points, and they will be awarded 0 points.
Time will be called after around 3 hours 15 mins playing time from the published start time. When time is called, play will continue until the end of the turn of the player who moved second, such that both players will have had an equal number of turns. Play will stop immediately before the joint action phase following this.
The draw will be made by team. The first round will be drawn at random and thereafter the usual modified Swiss Chess system will be used based on the aggregate score for each team.
Army List Format
Army lists should preferably be submitted by e-mail to the organiser, Marc Lunn (MLu120@aol.com) in excel AT LEAST 2 weeks before the date of the competition (so by 14th September please). Please do not send lists in with the competition entry. Anyone submitting a late list will be “outscouted” (for the first round only) and will deploy their entire army before their opponent, irrespective of the initiative roll. Once submitted, lists may not be amended except to correct errors identified by the list checker.
The list should clearly identify:
Participant name (plus e-mail address for communication)
Team
Army name
Army date
Available Territory Types
Pre-Battle Initiative Modifier
Geographical region, specific general, etc. where appropriate
Total Battle Groups
Army break point
For each battle group:
Order of March
Total number of bases
Full description of troops including type, armour, quality, training and POAs
Cost per base