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Round world

Posted: Mon Feb 25, 2013 8:10 pm
by whaleberg
Any chance of making the map wrap at the edges? I know it's probably a hold over from the Conquest engine, and would be a major project to change, but it's strange that it doesn't. It's been a genre standard forever, and it's an unpleasant surprise to find out that it doesn't wrap. It also goes a long way towards making starting positions unequal. Having a position at the edge of the map is very different from one in the middle, and greatly restricts your expansion options. It also just feels weird that we're on a flat world. It's much easier to imagine the torus world as a globe than it is to do so for a completely flat one.

Re: Round world

Posted: Tue Feb 26, 2013 6:48 pm
by void
Yes, it's on my TODO list.

Re: Round world

Posted: Tue Feb 26, 2013 7:34 pm
by whaleberg
Awesome!

Re: Round world

Posted: Wed Mar 06, 2013 7:47 am
by Okim
Oh, good to hear that. To be honest - i like to end up in one of the corners of the map so that no one can backstab you, but i really got used to round worlds in other games and at first was a bit frustrated by not having those in Pandora.