A Few Ideas
Posted: Sun Feb 24, 2013 10:52 pm
I have a few ideas that may, or may not, be workable:
1) Unit Capture - currently when you attack Format or Colonization units they are destroyed. Since they have a no real defense, how about allowing them to be captured? The original owner would still lose the unit, but now you could put it to work for you.
2) City Capture - is there a way to destroy/raze a city instead of capturing it? The way the AI goes crazy building cities, sometimes it would be better to just destroy a city instead worrying about the moral thing.
3) Tech Capture - if you capture a city, maybe you should be allowed to capture some of that faction's technology, even if normally it wouldn't be available to your faction. size of the captured city could determine if you do, or do not, capture some tech. And what kind of tech it would be (i.e., bigger cities have more advanced tech).
4) Raiding - instead of capturing a city, maybe allow a faction to "Raid" another faction's city? Allow the raiding faction to steal resources, tech, etc. This would mean the faction owner of the city has to deal with the moral issue, loss of resources, manfacturing, etc., and the Raider gets some stuff without having to deal with an unhappy/rebel city. probably not workable, but it's a thought.
1) Unit Capture - currently when you attack Format or Colonization units they are destroyed. Since they have a no real defense, how about allowing them to be captured? The original owner would still lose the unit, but now you could put it to work for you.
2) City Capture - is there a way to destroy/raze a city instead of capturing it? The way the AI goes crazy building cities, sometimes it would be better to just destroy a city instead worrying about the moral thing.
3) Tech Capture - if you capture a city, maybe you should be allowed to capture some of that faction's technology, even if normally it wouldn't be available to your faction. size of the captured city could determine if you do, or do not, capture some tech. And what kind of tech it would be (i.e., bigger cities have more advanced tech).
4) Raiding - instead of capturing a city, maybe allow a faction to "Raid" another faction's city? Allow the raiding faction to steal resources, tech, etc. This would mean the faction owner of the city has to deal with the moral issue, loss of resources, manfacturing, etc., and the Raider gets some stuff without having to deal with an unhappy/rebel city. probably not workable, but it's a thought.