First impression after half an hour of play
Posted: Sun Feb 24, 2013 10:18 am
Setup was perfect: fast and simple, without problem.
Game startup seems quite taxing on my harddrive (which was seeking everywhere), packing the resources would probably help here (but I understand it is not a priority for beta). Anyway startup time is still very acceptable (lot faster than Civ5 for exemple).
30min of gameplay:
Things which put me off:
* combat computation seems wrong or I had a long strike of very bad luck. Basic colonial marines versus alien (same stats) each time I do 0.7 damage but the alien do a full 1.0 damage to me (it happened 3x in a row). Then I upgraded my marines and attack with a strengh of about 2 vs 1.3 and I do 1.0 damage bu I took 0.87 damage myself (2x times). I would like to understand the logic???
* Research choice. Not putting full information when choosing only make a difference for new players (other will know the effect from experience) and make it harder to get in the game (at least its my opinion).
Things I liked:
* Separating minerals from production is interesting. It allows to specialize city and a city which has nothing to build does not waste its minerals. However I did not understand the factor affecting city growth, I always have +8 from food whatever the food production is?
* Customisable units and the small icons allowing to know the equiped modules directly from the unit icon.
Minor remarks:
* in the tooltip displaying production, food..., the total line should be separated from individual sources (put a ----------- under it for example)
* I found an observation tower with +50% research but its unclear how it apply: to a city build on to of it? to any city in its adjacent cases? or do you need a worker on it?
* I found two hives. one attacked me on sight, the other didn't send any alien after me. is it expected?
Game startup seems quite taxing on my harddrive (which was seeking everywhere), packing the resources would probably help here (but I understand it is not a priority for beta). Anyway startup time is still very acceptable (lot faster than Civ5 for exemple).
30min of gameplay:
Things which put me off:
* combat computation seems wrong or I had a long strike of very bad luck. Basic colonial marines versus alien (same stats) each time I do 0.7 damage but the alien do a full 1.0 damage to me (it happened 3x in a row). Then I upgraded my marines and attack with a strengh of about 2 vs 1.3 and I do 1.0 damage bu I took 0.87 damage myself (2x times). I would like to understand the logic???
* Research choice. Not putting full information when choosing only make a difference for new players (other will know the effect from experience) and make it harder to get in the game (at least its my opinion).
Things I liked:
* Separating minerals from production is interesting. It allows to specialize city and a city which has nothing to build does not waste its minerals. However I did not understand the factor affecting city growth, I always have +8 from food whatever the food production is?
* Customisable units and the small icons allowing to know the equiped modules directly from the unit icon.
Minor remarks:
* in the tooltip displaying production, food..., the total line should be separated from individual sources (put a ----------- under it for example)
* I found an observation tower with +50% research but its unclear how it apply: to a city build on to of it? to any city in its adjacent cases? or do you need a worker on it?
* I found two hives. one attacked me on sight, the other didn't send any alien after me. is it expected?