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Match / Flags

Posted: Wed Feb 20, 2013 4:18 pm
by bar91
Hi again,
Now, the victory is based on flags capture. But, why not a free encounter with just a limit of time (turns). each party will make is conclusion depending on surfaces controlled and material looses!
A map examination at the end will give the result of the encounter : victory - defeat or equality . Materail loses and surfaces controllled (town / ousides).
its called "free encounter"? just have to determine ythr number of turns in a list.
regards.

Re: Match / Flags

Posted: Wed Feb 20, 2013 6:09 pm
by pipfromslitherine
I'm not sure whether you would generally be able to come to a consensus about who won :). I agree that we can potentially have more victory condition types, although it can be harder than you think, as people will always try and work out a way to game the system!

Cheers

Pip

Re: Match / Flags

Posted: Wed Feb 20, 2013 10:39 pm
by bar91
Hi Pip,
You are right as always so I will follow your choice in final selection. I would just mean that a free encounter will have no really objective. Tha aim is to make a simple encouter on a map. Each gamer will finally see if he aims his goal and see what he want. But its on a common way. Sure about that!
Bye Pip and good work and thanks for reply!