AI behavior
Posted: Tue Feb 19, 2013 10:55 pm
What does AI difficulty scaling effect? Does the medium AI play "Dumber" than the harder AI's, or is it just a matter of how much they cheat?
My last game on medium, I see a lot of really bad behavior on the AI's part. I noticed some of it before on different modes, but I haven't played all the way through to be sure.
Here are some of the most glaring problems I've had:
1. Diplomacy doesn't make any sense to me. There's no indication of why AI's propose a trade deal, and then cancel it later. Why they sometimes like me, and sometimes declare war on me. I just have no idea. It's completely unclear to me what the mechanics of the trade and research deals are as well, so I'm not certain why I would or would not want one.
2. AI's don't seem to properly account for the value of special resource tiles. I saw a number of my opponents build cities that neatly avoid the special incredibly valuable tiles.
3. The tactical AI doesn't seem to be aware that transports are vulnerable. It repeatedly moves units into the water, in striking range of units that it can see. This completely breaks the AI's ability to conduct invasions, or even defend it's own cities if they're next to a lake.
4. AI's declare war against vastly superior opponents, and then don't send any units to invade.
My last game on medium, I see a lot of really bad behavior on the AI's part. I noticed some of it before on different modes, but I haven't played all the way through to be sure.
Here are some of the most glaring problems I've had:
1. Diplomacy doesn't make any sense to me. There's no indication of why AI's propose a trade deal, and then cancel it later. Why they sometimes like me, and sometimes declare war on me. I just have no idea. It's completely unclear to me what the mechanics of the trade and research deals are as well, so I'm not certain why I would or would not want one.
2. AI's don't seem to properly account for the value of special resource tiles. I saw a number of my opponents build cities that neatly avoid the special incredibly valuable tiles.
3. The tactical AI doesn't seem to be aware that transports are vulnerable. It repeatedly moves units into the water, in striking range of units that it can see. This completely breaks the AI's ability to conduct invasions, or even defend it's own cities if they're next to a lake.
4. AI's declare war against vastly superior opponents, and then don't send any units to invade.