Scoring System
Posted: Tue Aug 14, 2007 11:06 am
Could one of the BRITCON organisers please post the current FoG scoring system on this board please?
I've revived it: see viewtopic.php?p=28614#28614hammy wrote:I have checked the old thread and the nice table Lawrence did has died
I will happily send the scoresheet to anyone wanting it. Pop me an E-Mail on hammy@the-riverbank.net or james@urgentdawn.freeserve.co.uk
Hammy
Both those possibilities have already my vote !shall wrote: As for zero-sum or not this is a good place to start the debate. Several possibilities here:
Bonus points for army destruction - + 4 for anyone who knocks out an army and smooth the current table
Reduction in points if you cause less that 10% damage say - so a 16-16 stand off becomes a 12-12 and there is little incentive to do this
Si
The only problem is that this also punishes the player opposing the mounted shooty army who is trying to contact the enemy but can't because they are avoiding it.Pikeaddict wrote:FOG is a good rule on this point with the -1 for beeing close to the sides and favouring manouvers but a mounted shooty army could succeed in gaining enough time not to lose : the scoring system might avoid such temptation.Reduction in points if you cause less that 10% damage say - so a 16-16 stand off becomes a 12-12 and there is little incentive to do this
At the moment the win bonus is +3 and the lose penalty is -3 giving a 6 point incentive to go for an army rout. Not sure if you are suggesting a change to +4 for a win but zero penalty for a loss: are you?shall wrote:The eergonmiac were redesigned for the last round and seemed ot work much better. One more go at this and we should be in good shape. If james can e-mail me the sheet I will have a crack at it for them to use in Paris
On the table Lawrence it works well but the groupings along the horizonatal lead to some manipulable little quirks. I think we need the table to run form 8-20 as single columns. Lawrence could you re-arrange accordingly and send across to me thank you. Of course it makes it bigger but actually easire in practice I feel.
As for zero-sum or not this is a good place to start the debate. Several possibilities here:
Bonus points for army destruction - + 4 for anyone who knocks out an army and smooth the current table
If you feel you are faced with a choice between 0-32 or 12-12 there is still plenty of incentive to go for the 12-12. If you were expecting the 32 you now have only 12 instead of 16, so I think the good players would be complaining even more under this system.Reduction in points if you cause less that 10% damage say - so a 16-16 stand off becomes a 12-12 and there is little incentive to do this
"current technology" = the computer program BHGS use for recording the scores and doing the draw. It only inputs the winner's score and calculates the loser's as 32-winner. So it only works with 32 point zero-sum.eventually I think we will swap it to a 20 point system as well. the 32 is just to fit with "current technology".
Thanks
Si
Maybe. It might also convince players to go after shooty armies with a little more confidence and aggression. It's more risky but I think done well reaps higher rewards than loses.rbodleyscott wrote:The only problem is that this also punishes the player opposing the mounted shooty army who is trying to contact the enemy but can't because they are avoiding it.Pikeaddict wrote:FOG is a good rule on this point with the -1 for beeing close to the sides and favouring manouvers but a mounted shooty army could succeed in gaining enough time not to lose : the scoring system might avoid such temptation.Reduction in points if you cause less that 10% damage say - so a 16-16 stand off becomes a 12-12 and there is little incentive to do this
Matt Haywood converted it to cope with 15-0 for Roll Call in 2006.lawrenceg wrote:
"current technology" = the computer program BHGS use for recording the scores and doing the draw. It only inputs the winner's score and calculates the loser's as 32-winner. So it only works with 32 point zero-sum.