Page 1 of 1
BRITCON FEEDBACK - CLARIFICATIONS
Posted: Mon Aug 13, 2007 8:07 am
by shall
Please post here any issues where you feel the rules need clarification for competition play.
Tx
Si
Posted: Mon Aug 13, 2007 1:43 pm
by marshalney2000
Stll not got my mind back into gear after the competition but recall the following:
1 Removing the camp only after looting finished.
2 Rear support and when it applied still seemed to confuse players including me but hopefully a diagram will clarify.
John
Posted: Mon Aug 13, 2007 3:30 pm
by Pikeaddict
I recall one thing we exchanged with Richard is the case of multiple BG having to evade.
We would find it better if the evasion was made after each VMD dice is thrown so that the player cannot choose the direction and the order according to the dice result...
Posted: Mon Aug 13, 2007 4:29 pm
by marshalney2000
Oops there was also the one about skirmishers were still able to evade even if in combat should another unit charge them in an effort to join the melee.
John
Posted: Mon Aug 13, 2007 4:44 pm
by rbodleyscott
marshalney2000 wrote:Oops there was also the one about skirmishers were still able to evade even if in combat should another unit charge them in an effort to join the melee.
John
They can't. Simon missed the sentence in the rules that stops them doing so - it is in one of first few bullets in the evade section.
Posted: Mon Aug 13, 2007 6:33 pm
by marshalney2000
Thanks for clarifying the point on evading. I did think it was a bit odd when one of the players involved mentioned it to me.
John
My clarifications from Britcon
Posted: Mon Aug 13, 2007 8:15 pm
by madaxeman
"ROUNDING"
Rounding – up or down (counting shooting bases is down, HP3B is “up” etc), maybe would be better if it was consistent?
1HP3B = I had been doing this wrongly by counting one hit per three complete bases, instead of one hit per complete or part three bases - and it’s a key part of the game. Incidentally it led to me designing my army (arguably) badly with more 6’s and less 8’s!! HOW THIS WORKS NEEDS TO BE SPELLED OUT CLEARLY - AND EARLY - THE RULES.
"SIMPLE MOVES"
The CMT for 2nd moves, in fact everything to do with “simple” moves etc etc – I now know that it’s simple, but I’m still not sure where in the rules I’d look to explain it to someone else. I have said it before, but there has to be a way of re-writing this section. And the 2nd move bit is definately in the wrong place in the rules.
"COMMAND RANGES"
Do they apply when a general is with a BG? ie can a IG command abigger battle line than a TC ?
Posted: Wed Aug 15, 2007 11:40 pm
by bddbrown
Kinky columns.
Evading and turning 90 degrees are both unclear at the moment.
Posted: Thu Aug 16, 2007 5:57 am
by shall
Tim
This analogy may help with explaining it to people...now maybe we can find a simpel way for the rule book too.
To paraphrase another way as this may help.........
So the logic is that some moves forward are intrinsically DIFFICULT, but most tropps still find them SIMPLE to do given their abilities or generals present, others find then COMPLEX to do and need to test.
So ice-skating is DIFFICULT, my son finds it SIMPLE due to his ability, I find it COMPLEX fail my test and fall over all the time.
If you are all SIMPLE MOVES and outside 6MU throughout you can double-move if you have a general.
Even I can ice-skate quickly if there are no threats to my stability nearby if led on by an expert.
Superb analogy Simon. Bravo.
Posted: Thu Aug 16, 2007 1:15 pm
by babyshark
I think that the problem is with the use of the word "difficult," or, at any rate, with trying to use difficult and complex to mean different things. Readers will always find difficult and complex to be largely synonymous (and they are listed as such in my thesaurus). If the main categories of moves are simple and complex, then a type of move that is a subset of simple needs a different word to describe it. Perhaps "compound"?
This is a "simple" change that would save a lot of "difficulty" and clarification downstream.
Marc
Posted: Thu Aug 16, 2007 3:19 pm
by shall
Yes but we stuggled to find one other than difficult.
Any offers welcome
Si
Posted: Sat Aug 18, 2007 10:26 pm
by madaxeman
I cant see any point in having a category of "difficult" moves at all
It only applies in 2 situations - undrilled units in some situations can make a complex move without testing, and all units making a 2nd move can only do certain things. (*I think. )
Stick an asterisk in the undrilled complex move box to say "if X or Y apply, test is automatically passed"
Expand the 2nd move section to say "all units making a 2nd move can only (wheel or stuff)"
Get rid of this confusing ice skating metpahor - I don't understand it even now !
Posted: Sun Aug 19, 2007 6:25 am
by shall
Alas i fell over then....
Thanks for the idea Tim. We've grappled with that one a bit.
Got a bit snowlblind. However your posting has given me a shorter cut still that I have posted to RBS and TS. Certainly we would rather get rid of that bit as its a tad convoluted. I think we hit team writers block on it for some reason.
Si