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Turning 90 or 180 (V1)

Posted: Thu Jan 17, 2013 11:27 pm
by Eques
Can cavalry do the above as easily in disordering terrain as it can in open terrain?

Re: Turning 90 or 180

Posted: Fri Jan 18, 2013 12:28 pm
by Robert241167
Hi Eques

I assume disording terrain will inflict a -1 on any CMT's, need to check my book when I get home.

If it is a 90" turn and move or the new 180" turn, move and turn back then the -1 would apply.

Just a 90" turn or an about face would not need a CMT so would be irrelevant.

All this is based on if the -1 in the terrain applies.

Regards

Rob

Re: Turning 90 or 180 (V1)

Posted: Fri Jan 18, 2013 12:39 pm
by Eques
Thanks

I was referring to the turn while stationary. Normally this does not need a CMT for cavalry but it seems intuitive that the move would be more difficult in rough or difficult terrain.

Re: Turning 90 or 180 (V1)

Posted: Fri Jan 18, 2013 2:11 pm
by Robert241167
Hi again Eques

In that case in both V1 and V2 no CMT is required.

Rob

Re: Turning 90 or 180 (V1)

Posted: Fri Jan 18, 2013 9:46 pm
by Eques
Thanks

Re: Turning 90 or 180 (V1)

Posted: Fri Jan 18, 2013 9:48 pm
by ravenflight
Eques wrote:Thanks

I was referring to the turn while stationary. Normally this does not need a CMT for cavalry but it seems intuitive that the move would be more difficult in rough or difficult terrain.
It IS more difficult. They succeed in doing the move, yet remain disordered. No matter whatthey do, or how high their CMT roll (which they don't have to make) they will remain disordered. They only way to remove disorder is to get out of the terrain. So, consider the move 'mostly successful' and will only be 'fully succesful' once they clear the terrain.

Re: Turning 90 or 180 (V1)

Posted: Sat Jan 19, 2013 11:26 am
by ShrubMiK
And it may well have taken them longer to do the turn than it would in the open - we can't tell. All we know based on what the rules imply is that it is possible to complete the turn (to the point where the formation is coherent enough to advance without getting into a mess) in less than the time available, even in disordering terrain (otherwise turn and move would not be a possibility), and because there is no need to take a CMT to turn without moving the time taken to complete the turn is never more than the time available.

So we could choose to assume that on average it takes longer to turn in disordering terrain, without it contradicting the rules (except in so far as the rules simplify things by always allowing an assumed average amount of movement after the turn if CMT is successful) or what we see happening on the tabletop ( the turn is always successful, movement after the turn is less likely in disordering terrain, therefore the average movement after turn over multiple occurrences is actually a little less in disordering terrain because the proportion of times when move after turn is possible is less.