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Naval Academy Mod

Posted: Mon Jan 14, 2013 1:56 pm
by Amaris
A complete Mod for BA:

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To play 'War in the Pacific' with BA:

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This mod is only on 2D. If you can do 3D models for it please contact me. :?:


Edit: adding link for downloads:

Here we go: v3 is releasing!

Always the same address: http://amaris-games.com/ba-amaris/naval-academy-mod/

Notes:
- if you have installed the v2, you can delete it (unless you have games in progress.) Of course v3 is not compatible with v2.
- the download size is important: ~28Mo. I hope my hosting will hold out. Files for PC and Mac & iPad contain the two solo campaign and MP battles.
- AI is very bad (no work has been done so). So prefer the MP game.

Feedbacks are welcome. 8)

Rules: http://amaris-games.com/ba-amaris/naval ... mod-rules/

Preview of battles: http://amaris-games.com/ba-amaris/naval ... f-battles/


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As promised here is the release of version 2! :P

Also at the same link: http://amaris-games.com/ba-amaris/naval-academy-mod/

Files for PC and Mac & iPad contain the solo and multiplayer.
Remember this mod is always under heavy development. I am far from a finished product. :wink:

You can find an overview of the battles just above.
Enjoy!

Feedbacks are welcome.


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For the moment this is just a preview.
I think release a first version soon with only surface vessels such as destroyers, cruisers and battleships. To validate here this part of the gameplay.

Course, more features are planned: : aircraft carriers and air war of course but also ground forces. May be the submarines if I can properly encode their movements (dive.)

The game engine has been changed a lot. With a complex damage system for ships (integrated at the UI) and a salvo (burst) system for ships which takes into account the number of turrets, taking into account the arc firing, and the location of the target.

Hope that you like it. :wink:

Edit: adding link for downloads:

As promised version 1 is available: http://amaris-games.com/ba-amaris/naval-academy-mod/

I have a doubt about. LST but I do not have time to do better. So... :roll:

This is a multiplayer version of the mod.
You can play also against AI but the AI don't know defensive actions, etc. (for now.)

There's two battles: one small and a larger.
Small Battle:
1 BB
2 CA
4 DD

Large Battle:
4 BB
8 CA
12 DD

Re: Naval Academy Mod

Posted: Mon Jan 14, 2013 3:45 pm
by k9mike
Looks Awesome!!! Great Job..;)
Do you have the link for DL yet?? Would like to try it out.
Mike

Re: Naval Academy Mod

Posted: Mon Jan 14, 2013 4:41 pm
by morge4
Very cool indeed!! Can't wait to get a chance to test it out.

Oh no! you sunk my Battleship!! :)

Re: Naval Academy Mod

Posted: Mon Jan 14, 2013 5:40 pm
by k9mike
morge4 wrote:Very cool indeed!! Can't wait to get a chance to test it out.

Oh no! you sunk my Battleship!! :)
Good one Al...lol :P

Re: Naval Academy Mod

Posted: Mon Jan 14, 2013 9:03 pm
by Richcat
Very Cool 8)

Re: Naval Academy Mod

Posted: Tue Jan 15, 2013 1:08 pm
by Amaris
Well with some luck, first release during this week. Or next week-end !

First because I need to clean this 'working' version.

And also I would like to explain how this mod works!

Already there is a lot new features:

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Each ship has a counter fire and counter waterway. And each ship type has a limit at counters. When this limit is reached, the ship is sunk.

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There is also a complex system damage that can affect engines, turrets, etc.

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And there are also 'defensive' actions that can reduce fire and/or waterway counters.

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Re: Naval Academy Mod

Posted: Tue Jan 15, 2013 2:11 pm
by morge4
very cool!! You have put a lot of work into this, mechanics look great!! Thanks! Looking forward to testing.

Re: Naval Academy Mod

Posted: Tue Jan 15, 2013 10:36 pm
by GottaLove88s
Hey Amaris, this looks like a fabulous idea. Nice job. Can't wait to see it! :-)

Re: Naval Academy Mod

Posted: Wed Jan 16, 2013 1:44 am
by jcb989
holy cow

Re: Naval Academy Mod

Posted: Wed Jan 16, 2013 12:09 pm
by iandavidsmith
TOP STUFF !!!

i will be inline to play this.

Re: Naval Academy Mod

Posted: Wed Jan 16, 2013 2:22 pm
by kingt
Looking forward to play this one. Very nice!

Re: Naval Academy Mod

Posted: Thu Jan 17, 2013 2:45 am
by Najanaja
yep - me too!

Re: Naval Academy Mod

Posted: Thu Jan 17, 2013 4:17 pm
by Amaris
It makes me happy to see that it looks to please. :P

I guess the first release will be for this week-end. Sorry boys. :roll:

In the meantime I invite you to familiarize yourself with the new rules: http://amaris-games.com/ba-amaris/naval ... mod/rules/

And a world exclusive :mrgreen: the first screens of carrier in action:

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Re: Naval Academy Mod

Posted: Thu Jan 17, 2013 9:37 pm
by GottaLove88s
VERY COOL Amaris!!

Are you going to name your capital ships? eg. Yorktown, Hornet, Saratoga, Kaga, Akagi, Hiryu, Soryu?
I've been itching to play Midway using the BA engine for a loooooong, loooooong time...
Would be happy to help with historical research, to get you names, performance stats and silhouettes...

Vive le weekend.
:-)

Re: Naval Academy Mod

Posted: Thu Jan 17, 2013 11:35 pm
by Najanaja
Nice work!!
i see that battleships and cruisers have the same "AP" numbers. i would have thought that BBs should be higher?

Re: Naval Academy Mod

Posted: Fri Jan 18, 2013 6:30 am
by Amaris
GottaLove88s wrote:Are you going to name your capital ships? eg. Yorktown, Hornet, Saratoga, Kaga, Akagi, Hiryu, Soryu?
Yes. And even with their own sprites. :P
The limit of units in the file squads.csv is sufficient for this I guess.
GottaLove88s wrote:Would be happy to help with historical research, to get you names, performance stats and silhouettes...
As I'm working on this project for months, I already have a good amount of documentation (Jane's naval ships 1938 for example.) :P
By cons I suck at drawing. :roll:
Arminius wrote:i see that battleships and cruisers have the same "AP" numbers. i would have thought that BBs should be higher?
That is why the mod is not out yet. :P I still have plenty of little details to fix.

Re: Naval Academy Mod

Posted: Sat Jan 19, 2013 1:11 pm
by Amaris
As promised version 1 is available: http://amaris-games.com/ba-amaris/naval-academy-mod/

I have a doubt about. LST but I do not have time to do better. So... :roll:

This is a multiplayer version of the mod.
You can play also against AI but the AI don't know defensive actions, etc. (for now.)

There's two battles: one small and a larger.
Small Battle:
1 BB
2 CA
4 DD

Large Battle:
4 BB
8 CA
12 DD

As you can see only the ship with guns. Carrier, submarine, and more :?: :idea: will come.

It is possible that there are some bugs...
Balancing was also quickly.

First of all I want to test the concept. If you like it or not!
Secondly I want to know if you find that it renders well naval fighting.
In particular the burst system and the damage system.

Enjoy!

Re: Naval Academy Mod

Posted: Sat Jan 19, 2013 10:27 pm
by morge4
created 2 small open challenges...one from each side

Re: Naval Academy Mod

Posted: Sun Jan 20, 2013 9:21 am
by Amaris
:arrow: Adding a link. LST for the solo.

Not certain that it works...

Somebody to offer me an ipad? Just to test the .LST. :roll:

No one ? Well this then: http://www.slitherine.com/giftcards :mrgreen:

Well stop kidding! Feedbacks would be welcome. :!:

Don't be shy!

Post here. Or send me a PM or email at navalacademy@amaris-games.com

Thanks. :P

Re: Naval Academy Mod

Posted: Sun Jan 20, 2013 1:05 pm
by Richcat
Hi Amaris
I got the download and unzip version to work last night but can't get the LST files to work on PC. Tried copy and paste of url from the navalacademy website' not the one here on the forum and just for luck the one here as well.
Played the small battle and really enjoyed it, hunting down the Japanese ships (they are not very active as you suggested)- Sunk all of them but with losses, had to use the fire fighting and pumps a few times. :D

Wow - A lot of thought and time has obviously gone into this. 8)

After a few goes with the small battle some quick further additions, feedback and thoughts for future development
Islands, reefs, harbours to hide in or get repaired in.
Mine fields
Fog/clouds/storms
Aircraft carriers and subs - that's coming I believe.
Q ships
Supply ships
Convoys
Picking up survivors
When the turrets/ship are damage after a hit can we have the continuous burning/smoke as tanks do, until fire fighting puts it out.
or sinks.