Sealion45
Colonel, Imported Core, DV 34/40
Prestige before/after deployment: 18783/12574
Prestige on last turn: 11192
This turned out as a load/save fest, as I didn't want to play this map two times in a row like most of the scenarios. I dumped everything on the coast as quickly as I could, although I could have taken more time in hindsight. I took London on turn 14, the V1's and V2's were an immense help, although a single Churchill loudly protested, nice reference BTW (although he was more of a Royal Navy type). I put on his famous post-Dunkirk 'Never Surrender' speech for some extra immersion

.
Anyway, after taking London I stalled because of heavy opposition (where do they keep getting all those experienced units so late in the war?

), and I focused on preventing losses and reinforcing. I could rotate damaged units and reinforce them in the rear, if I could resist temptation to push ahead too fast. I think this tactic helped me a lot in later turns, when I could always plug gaps with some recently reinforced unit.
Some sort of AI trouble I noticed: At the end, off the coastline at Blackpool-Liverpool (21,1)-(21,5) was a row of Allied Sea Transports waiting to disembark (I assume). However, the entire coastline was already occupied by Allied troops that wouldn't move inland to make room. I assume these were the Sea Transports from turn 8, so they could have been sitting there for a long time.
General impressions:
Nicely done map, it's virtually impossible to sneak North along the Western coastline, so no shortcuts. Rivers added a big challenge, and my Bridge Engineer was very handy. I did notice there were no radar stations, strongpoints or forts, I would have expected some to be honest, but maybe they would give the AI too big an advantage? They would make a good target for the V-weapons, though.
I could not stop the first Sea Transport wave (turn 8 ), but I had all my naval surface forces in a clump sailing around the Southwest corner when the second (?) Sea transport wave came in on turn 16, followed by a big Allied bomber wave on turn 20 that damaged a lot of my ships, but their job was done by that time, so that was no big problem. That second Sea transport wave is massive, maybe have some of it arrive one or two turns later?
Defeating the Allied fighter escorts was expensive, they took care of my auxiliary airplanes, and took a big bite out of my fighters, I came very close to losing an Me262. The late-war combat between veteran/overstrenght units is very 'edgy', and almost bipolar in results sometimes. If the second Allied wave had made it ashore it would have been very ugly.
Some core losses could not be prevented: A Tiger, a Panther, two Grenadiers (one was by stupidity, I had assumed the Fortifications on the map were close terrain...), and an artillery piece. A Gotha and a strategic bomber got killed late in the game when some miraculous British airwave-out-of-nowhere suddenly appeared, and the earlier airwaves could be troublesome as well, so even my two AAA units got into the action. Next time I wouldn't take my Ta 152H's along, but upgrade everything to Me262 I guess. But I am a sucker for a little 'historical accuracy', so some units were not upgraded to top tier equipment.
Speaking of equipment, when I lost my artillery piece, I scanned my reserves and had a suitable ridiculous idea: deploy my never-used K5 railway gun. I sailed it along the coast and waited until Lyme Regis (22,24) was secure, and this improvisation turned out surprisingly well, thanks to the British railroad network. I could also transport a couple of slow units North along the same rail route, after they were done in the Southwest. So thanks for laying the tracks to victory!