Sequence of Charges and Responses V1 & V2
Posted: Mon Jan 07, 2013 9:28 pm
Had a game last night with multiple charges and evades.
Now we have consistently played that the charge declarations are all made and then we make all responses ( evades etc) to the charges and then we move all the chargers.
However, on reading the rulebook ( doh!) it appears we have been doing this wrong.
THe section from the book reads:
Each charge and any responses to it must be actioned in the full turn sequence at the end of the book, but if there is more than one charge the active player chooses the order in which they are actioned. after all charges are actioned then impact phase begins.
This is pretty much straightforward until there are a multiple charges and multiple evades.
two questions arise - do we resolve each individual charge to the point of impact phase or do we do all at the same time. with the changes to interpenetration rules for evading troops this becomes significant.
Also with two chargers and one target, the rules state the active player can choose the charger - so if one charger is slower than another that unit can be chosen to move and contact first...
so what happens when there are two charges on one unit? can the player
Now we have consistently played that the charge declarations are all made and then we make all responses ( evades etc) to the charges and then we move all the chargers.
However, on reading the rulebook ( doh!) it appears we have been doing this wrong.
THe section from the book reads:
Each charge and any responses to it must be actioned in the full turn sequence at the end of the book, but if there is more than one charge the active player chooses the order in which they are actioned. after all charges are actioned then impact phase begins.
This is pretty much straightforward until there are a multiple charges and multiple evades.
two questions arise - do we resolve each individual charge to the point of impact phase or do we do all at the same time. with the changes to interpenetration rules for evading troops this becomes significant.
Also with two chargers and one target, the rules state the active player can choose the charger - so if one charger is slower than another that unit can be chosen to move and contact first...
so what happens when there are two charges on one unit? can the player