CMT to enter building and cross obstacles.
Posted: Wed Jan 02, 2013 6:49 pm
We have been playing a few games of FOG over Christmas and really getting into it. I like the way the game mechanism models Napoleonic warfare. However, there's a couple of situations which seem weird to me and I was hoping someone might explain the rationale behind the rules here.
When a unit seek to cross a linear obstacle or enter a building, a CMT test is required (an of course the spending of a command point). We have had a situation where a unit failed to pass the test to cross a wall three turns in a row, resulting in a brigade struggling (for an hour in game terms) to cross the wall. That seems a bit weird. I would expect the brigade to be slowed and perhaps lose a bit of cohesion, but being delayed for so long seems a bit much. Indeed, the unit could be trapped for even more turns if you were very unlucky.
Also, the same is true for entering buildings.
I can imagine a local commander being uncertain as to whether or not he should occupy the town/building, or advance across an obstacle without orders from above and that possibly causing some delay, but not the massive delays we have seen in our game (twice now).
Have I misinterpreted a rule here?
Cheers
When a unit seek to cross a linear obstacle or enter a building, a CMT test is required (an of course the spending of a command point). We have had a situation where a unit failed to pass the test to cross a wall three turns in a row, resulting in a brigade struggling (for an hour in game terms) to cross the wall. That seems a bit weird. I would expect the brigade to be slowed and perhaps lose a bit of cohesion, but being delayed for so long seems a bit much. Indeed, the unit could be trapped for even more turns if you were very unlucky.
Also, the same is true for entering buildings.
I can imagine a local commander being uncertain as to whether or not he should occupy the town/building, or advance across an obstacle without orders from above and that possibly causing some delay, but not the massive delays we have seen in our game (twice now).
Have I misinterpreted a rule here?
Cheers