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Amphib invasion question(s)

Posted: Mon Dec 17, 2012 2:31 pm
by jjdenver
There is something in the GS 2.1 manual that doesn't seem clear to me.
"Amphibious range is now equal to 6 + surface ships tech instead of a fixed range of 10."

What does this mean? Does it mean that if a unit moves out of a port there is a limited range for invasion? i.e. if a unit sails from the U.S. it can't invade France?

Also after a successful Sealion in 41, Germans fighting in Iraq in Jan 42, and a strong Kriegsmarine - any suggestions about what the CW/US should be doing? The Brits are really hobbled by a -15 to max morale so are struggling to even hold on in Iraq. Should the U.S. go for Torch? Invade Portugal as a base? Reinforce Iraq? Hit the British Isles? Anyone experienced this? Perhaps some combination of these? Like step 1 hit Portugal and reinforce Iraq to attack back into Egypt then do Torch in 43?

Thanks

Re: Amphib invasion question(s)

Posted: Mon Dec 17, 2012 5:58 pm
by shawkhan
Well, after the Russians enter the war I believe British morale goes up another 10%.
As for your strategic options, that is what the game is for. Some or all are possible, it is up to you to execute.
Personally I would count on the Russians to reinforce Iraq after they enter the war and do Torch ASAP.
Someone else may very well see it differently.

Re: Amphib invasion question(s)

Posted: Mon Dec 17, 2012 7:42 pm
by jjdenver
Thanks shawkan for the opinion. Do you have any idea about the answer to my rules question?

Re: Amphib invasion question(s)

Posted: Mon Dec 17, 2012 7:55 pm
by richardsd
jjdenver wrote:Thanks shawkan for the opinion. Do you have any idea about the answer to my rules question?
amphibious range is for 'opposed' landings - i.e. attacking a land hex from a transport when the land hex is occupied

so you can do torch fine as long as you land in an unoccupied hex