B44's Battle of the Bulge - The Defence of Eupen
Posted: Sat Dec 08, 2012 8:41 pm
Hello Volks,
December is Battle of the Bulge month. To commemorate that epic struggle I'm putting together a whole new campaign concept that combines two games in one.
Background –
An open concept campaign that combines the boardgame, Axis & Allies – Battle of the Bulge, with Battle Academy. A&A-BB is played out until a major battle occurs. At that time, the forces are translated into a Battle Academy multiplayer game where the individual battles are fought out. The results of the battle are then applied to the A&A-BB board and the fun continues! Players not actively playing the boardgame can watch the action unfold via Vassal, the cyber-board system.
How to play –
The game really only requires 1 player (2 ideally - any owners of the boardgame out there?) to play the A&A-BB strategic game. The game is played as per the A&A-BB. Minor battles are conducted on the board but when a major battle occurs, it is translated to BA.
A Major battle involves at least 3 non-artillery ‘figures’ from each side. Otherwise the battle is considered minor and is simply played according to the A&A-BB rules.
When a Major battle does occur a battle map is made up that would ideally roughly configure to the terrain of the A&A-BB map where the battle is taking place. The map will be named according to the coordinates on the A&A-BB map (ie. Charlie-10).
Here are the Vassal files that can be clicked through to watch the campaign unfold (note; you'll need Vassal 3.2.0 and the A&A-BB module to watch these files - see resources below)
Campaign Map
Start Turn 1 - Dec. 16, 1944
Turn 2 to battle at St. Vith - Dec. 17, 1944
Turn 2 to battle at Clervaux - Dec. 17, 1944
Turn 3 to battle at Nine Charlie - Dec. 18, 1944 (current)
Here is the Current Situation Map
Deployment areas will be set with the attacker deploying from roughly the same direction as they are on the A&A-BB map. The Defender will deploy on pretty much the rest of the map with a buffer between the forces of 5 or more hexes.
Battlefield sizes and durations will vary according to the average number of A&A-BB figures participating in the battle and are as follows….
Small Battles = 3-5 Figs., Duration 12 turns, Size 32x32
Medium Battles = 6-8 Figs., Duration 16 turns, Size 40x40
Large Battles = 9-12 Figs., Duration 20 turns, Size 48x48
Objective! - The object of each BA battle is to eliminate as many of the enemy forces as possible in the allotted time. Units lost in the BA battle are translated back into A&A-BB figures where eliminations and retreats. There may also be secondary objectives if the defending figures have supplies in their area (represented by Flags in BA) the capture of enemy flags will result in lost supplies! The Attacker is a battle has nothing to lose and should try to eliminate as many of the defenders as possible (and capture any flags which represent supplies)..however, the attacker should try to avoid losing units as any attacking units lost will off-set the defenders losses.
BA units that are to participate in the battle are based on the A&A-BB figures and roughly translate as follows…
Artillery figure = 1st Figure = 2x Mortars & 1x truck (or mobile mortar if mostly armoured), 2nd Figure = Preist/Wespe (modified to fire every other turn), 3rd Figure = Calliope/Panzerwerfer
Infantry figure = 3x infantry + up to 2 support units
Tank figure = 3x tanks (or 2x tanks Axis) + 1x infantry + 1x halftrack
Truck = 3x trucks (max. regardless of how many trucks are in the hex).
The makeup of the BA units from figures will vary according to the historical OOB.
Current Axis Table of Organization and Equipment
Current Allies Table of Organization and Equipment
After a battle, BA units are translated back to the A&A-BB board using the following method...
1) Determine total points lost in terms of unit costs for both sides
2) Subtract the Attackers points lost total from the Defenders points lost total - if the result is negative then the battle had no effect on the defending forces
3) If the result is positive then the Defender starts to subtract the costs of their strongest units possible until the points can no longer be applied (ie. there is no longer a unit that could be purchased with the points)
4) If a Division loses 1 unit, it translates as a retreat on the A&A-BB board. If a Division loses 2 units the figure is eliminated from the battle
This is just an explanation of the method, players do not need to do the calculations simply submit a screen shot of the Casualty screen at the end of the battle.
How to get involved -
I will be looking for players to either fight me in the BA battles or even fight each other and I’ll be using the results of those battles to update the A&A-BB game.
Hop in, hop out…switch sides…it doesn’t matter…this is meant to be fun! It's really all about the battles...but watching the outcomes as they affect the bigger picture will add a whole new dimension!
Once you've fought the battle, come here and post the results. I'll be randomly determining the board outcome based on the battles fought here by the community.
Click here to download instructions for the Current Battle
Here is the current situation battle intel
Here are some resources for those interested...
Axis & Allies – Battle of the Bulge
Rulebook - http://www.wizards.com//avalonhill/rules/BotBRules.pdf
Vassal Engine - http://www.vassalengine.org/
Vassal Module - http://www.vassalengine.org/wiki/Module ... _the_Bulge
(note; the A&A-BB will be played out using Vassal module 2.1 with the BA setup and the 3.2.0 version of Vassal. Vassal is a cyber-board system that allows owners of the game to play online either live or via email)
Axis & Allies – Battle of the Bulge is a trademark of Hasbro Inc.
Acknowledgements - Thanks to Amaris for his random map plugin (invaluable!), Merr for his many scripts to make the game more fun, Gottalove88s for his ideas and help, all of the players who made this happen and of course the staff here at Slitherine for making such a great game!
December is Battle of the Bulge month. To commemorate that epic struggle I'm putting together a whole new campaign concept that combines two games in one.
Background –
An open concept campaign that combines the boardgame, Axis & Allies – Battle of the Bulge, with Battle Academy. A&A-BB is played out until a major battle occurs. At that time, the forces are translated into a Battle Academy multiplayer game where the individual battles are fought out. The results of the battle are then applied to the A&A-BB board and the fun continues! Players not actively playing the boardgame can watch the action unfold via Vassal, the cyber-board system.
How to play –
The game really only requires 1 player (2 ideally - any owners of the boardgame out there?) to play the A&A-BB strategic game. The game is played as per the A&A-BB. Minor battles are conducted on the board but when a major battle occurs, it is translated to BA.
A Major battle involves at least 3 non-artillery ‘figures’ from each side. Otherwise the battle is considered minor and is simply played according to the A&A-BB rules.
When a Major battle does occur a battle map is made up that would ideally roughly configure to the terrain of the A&A-BB map where the battle is taking place. The map will be named according to the coordinates on the A&A-BB map (ie. Charlie-10).
Here are the Vassal files that can be clicked through to watch the campaign unfold (note; you'll need Vassal 3.2.0 and the A&A-BB module to watch these files - see resources below)
Campaign Map
Start Turn 1 - Dec. 16, 1944
Turn 2 to battle at St. Vith - Dec. 17, 1944
Turn 2 to battle at Clervaux - Dec. 17, 1944
Turn 3 to battle at Nine Charlie - Dec. 18, 1944 (current)
Here is the Current Situation Map
Deployment areas will be set with the attacker deploying from roughly the same direction as they are on the A&A-BB map. The Defender will deploy on pretty much the rest of the map with a buffer between the forces of 5 or more hexes.
Battlefield sizes and durations will vary according to the average number of A&A-BB figures participating in the battle and are as follows….
Small Battles = 3-5 Figs., Duration 12 turns, Size 32x32
Medium Battles = 6-8 Figs., Duration 16 turns, Size 40x40
Large Battles = 9-12 Figs., Duration 20 turns, Size 48x48
Objective! - The object of each BA battle is to eliminate as many of the enemy forces as possible in the allotted time. Units lost in the BA battle are translated back into A&A-BB figures where eliminations and retreats. There may also be secondary objectives if the defending figures have supplies in their area (represented by Flags in BA) the capture of enemy flags will result in lost supplies! The Attacker is a battle has nothing to lose and should try to eliminate as many of the defenders as possible (and capture any flags which represent supplies)..however, the attacker should try to avoid losing units as any attacking units lost will off-set the defenders losses.
BA units that are to participate in the battle are based on the A&A-BB figures and roughly translate as follows…
Artillery figure = 1st Figure = 2x Mortars & 1x truck (or mobile mortar if mostly armoured), 2nd Figure = Preist/Wespe (modified to fire every other turn), 3rd Figure = Calliope/Panzerwerfer
Infantry figure = 3x infantry + up to 2 support units
Tank figure = 3x tanks (or 2x tanks Axis) + 1x infantry + 1x halftrack
Truck = 3x trucks (max. regardless of how many trucks are in the hex).
The makeup of the BA units from figures will vary according to the historical OOB.
Current Axis Table of Organization and Equipment
Current Allies Table of Organization and Equipment
After a battle, BA units are translated back to the A&A-BB board using the following method...
1) Determine total points lost in terms of unit costs for both sides
2) Subtract the Attackers points lost total from the Defenders points lost total - if the result is negative then the battle had no effect on the defending forces
3) If the result is positive then the Defender starts to subtract the costs of their strongest units possible until the points can no longer be applied (ie. there is no longer a unit that could be purchased with the points)
4) If a Division loses 1 unit, it translates as a retreat on the A&A-BB board. If a Division loses 2 units the figure is eliminated from the battle
This is just an explanation of the method, players do not need to do the calculations simply submit a screen shot of the Casualty screen at the end of the battle.
How to get involved -
I will be looking for players to either fight me in the BA battles or even fight each other and I’ll be using the results of those battles to update the A&A-BB game.
Hop in, hop out…switch sides…it doesn’t matter…this is meant to be fun! It's really all about the battles...but watching the outcomes as they affect the bigger picture will add a whole new dimension!
Once you've fought the battle, come here and post the results. I'll be randomly determining the board outcome based on the battles fought here by the community.
Click here to download instructions for the Current Battle
Here is the current situation battle intel
Here are some resources for those interested...
Axis & Allies – Battle of the Bulge
Rulebook - http://www.wizards.com//avalonhill/rules/BotBRules.pdf
Vassal Engine - http://www.vassalengine.org/
Vassal Module - http://www.vassalengine.org/wiki/Module ... _the_Bulge
(note; the A&A-BB will be played out using Vassal module 2.1 with the BA setup and the 3.2.0 version of Vassal. Vassal is a cyber-board system that allows owners of the game to play online either live or via email)
Axis & Allies – Battle of the Bulge is a trademark of Hasbro Inc.
Acknowledgements - Thanks to Amaris for his random map plugin (invaluable!), Merr for his many scripts to make the game more fun, Gottalove88s for his ideas and help, all of the players who made this happen and of course the staff here at Slitherine for making such a great game!


