On-board artillery too accurate?
Posted: Sat Dec 08, 2012 11:26 am
Firstly I'd like to thank all those associated with the design of the "unofficial"' scenarios. These are some of the most enjoyable and popular games available.
From my own experience and discussions with other players, it seems that with a bit of experience and enough artillery and scouts, in some games, any infantry unit that reveals itself will very likely be killed in the following turn.
I'm speaking about the use of on-board artillery such as SPAs (eg Priests, wasps etc) not mortars.
I'd be interested to hear what other players think about this. My own view is that SPAs firing in their turn (without delay) are too effective.
A simple solution could be to make infantry that revealed themselves in their turn invisible in their opponents turn unless under direct observation.
From my own experience and discussions with other players, it seems that with a bit of experience and enough artillery and scouts, in some games, any infantry unit that reveals itself will very likely be killed in the following turn.
I'm speaking about the use of on-board artillery such as SPAs (eg Priests, wasps etc) not mortars.
I'd be interested to hear what other players think about this. My own view is that SPAs firing in their turn (without delay) are too effective.
A simple solution could be to make infantry that revealed themselves in their turn invisible in their opponents turn unless under direct observation.