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Serbia and the CP AI Redux

Posted: Wed Dec 05, 2012 2:03 am
by majpalmer
I posted earlier about the difficulty the CP AI has knocking out Serbia.

I was reading an account of the Serbian campaign. Talk about brutal. A quarter of all Serbs died during the war. About half of all male Serbs died.

But I noticed the stat on the Serbian population: 4.5 million Serbs holding off 48.5 million Austro-Hungarians. Over ten-to-one odds!

Then I looked at the manpower stats for the game: AH 1200, Serbia 300, which is a four-to-one ratio.

If Serbia started with a manpower level of 120, instead of 300, it would collapse in late 1915, right on schedule, even against the AI. I checked an old saved Entente game, balanced, and my Serbs were still holding out in January 1916, but they had already suffered 166 casualties.

Going to make another modification and give it a try. Maybe I'll give them 150 and see what happens.

Re: Serbia and the CP AI Redux

Posted: Wed Dec 05, 2012 3:28 am
by Umeu
serbia collapses in 1915 if the plays CP or if it is PvP. Vs AI or bad players Austria can do it on its own, vs good players you will need Bulgaria. What needs to be fixed (according to your findings) is the AI's capacity to put pressure on serbia by bring an artillery piece there. Serbia is weak enough as it is.

Re: Serbia and the CP AI Redux

Posted: Wed Dec 05, 2012 5:00 am
by Samhain
Maybe if Serbia was given only 120 manpower but a lot of technology that would do the trick.

Re: Serbia and the CP AI Redux

Posted: Wed Dec 05, 2012 9:55 am
by Myrddraal
I don't think this is an issue of game balance, but more one of the AI. I'm working on it ;)

Re: Serbia and the CP AI Redux

Posted: Wed Dec 05, 2012 2:29 pm
by Smirfy
Don't forget to get Greece sorted out once Serbias demise has been engineered after all was not Salonika called the largest internment camp