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Teleporting Issues??

Posted: Sun Dec 02, 2012 1:59 pm
by Blathergut
The latest teleporting situation:

A. A 3-deep Austrian infantry unit is up behind an artillery unit. It moves through, the first base and a bit clearing the front of the artillery. As per the rules, it moves all the way through now, gaining about 2.5MU. This isn't terrible, but the deeper your moving unit, the further you get to move.

B. Same Austrian unit is now just behind a friendly small square which is angled, instead of the square sides parallel with the infantry, one corner is touching the front of the 3-deep infantry. The 3-deep unit passes a CMT and moves through the square, shifting one base sideways to avoid friends, but only its front rank manages to be clear. The 2nd rank and 3rd rank have one corner of the square "sticking" into them. The 3-deep unit now is moved forward to clear, gaining something like 4 MU or more.

It truly seemed like that Austrian unit was sailing across the battlefield.

Has anyone else had any sort of teleporting issues? Or does said type of movement seem fine to you?

Re: Teleporting Issues??

Posted: Sun Dec 02, 2012 8:15 pm
by BrettPT
I've not seen these issues with my Austrians, although I haven't intentionally tried to set up interpentrations so as to take advantage of the rule.
Teleporting interpenetration happens most often for me when my units are retiring & bursting through!

I also prefer the current rule to an alternative where you have to stop or become gummed up behind units without being able to easily interpentrate them - plus unreformed infantry have a hard enough time being aggresive as it is - I wouldn't want to see a situation where a French unit with its 6MU could interpenetrate but a British unit with a 4MU move could not.

Cheers
Brett

Re: Teleporting Issues??

Posted: Tue Dec 04, 2012 12:59 am
by deadtorius
Actually it was not intentional, I had an Austrian unit behind the Artillery, massive horde armies you have to deploy deep or block your arty for shooting, and the arty had no targets so I decided to move on through them since I had no command points and it was a heavy battery and needed a CMT to limber. I was surprised to see I picked up 2.5 MU myself.

As for the square, being a sportsmanlike Austrian I did not take advantage of the teleport but stopped short of the Square instead.

In both cases the front base made it clear it was the second and third bases that got caught in the other unit and allowed the teleport. bothersome when its your opponent who does it but what can you do when it happens to you???