Page 1 of 1

MP malfunction

Posted: Fri Nov 30, 2012 9:31 pm
by hidde
After long wait for turn to load this message came up:

Image

Log date: 2012-11-30 22:06:59
[22:06:59][8fc][3]Commander: The Great War(v 1.1.2)
[22:06:59][8fc][8]Operating system: Windows 7 Service Pack 1
[22:06:59][8fc][8]Number of processors: 4
[22:06:59][8fc][3]Audio device used: Generic Software
[22:06:59][8fc][8]OpenGL 1.5: OK
[22:06:59][8fc][8]OpenGL Context version: 2.1
[22:06:59][8fc][8]OpenGL Vendor: NVIDIA Corporation
[22:06:59][8fc][8]OpenGL Renderer: GeForce GTX 660 Ti/PCIe/SSE2
[22:06:59][8fc][3]Setting vsync
[22:06:59][8fc][3]Initializing video player
[22:06:59][8fc][8]Allocating new vertex buffer
[22:06:59][8fc][3]Loading main script
[22:06:59][8fc][3]Loading app script
[22:06:59][8fc][3]Script init
[22:06:59][8fc][3]App version:1.1.2
[22:06:59][8fc][5]Today is: 30.11.2012
[22:06:59][8fc][8]Starting track: main_menu
[22:07:02][8fc][8]Creating new audio source. Count: 0
[22:07:24][8fc][8]Starting PBEM game. Id: 127605 hidde vs stockwellpete
[22:07:39][8fc][8]Track playback finished
[22:07:39][8fc][8]Starting track: main_menu
[22:08:18][8fc][8]Track playback finished
[22:08:18][8fc][8]Starting track: main_menu
[22:08:50][8fc][Error]bad lexical cast: source type value could not be interpreted as target

Re: MP malfunction

Posted: Fri Nov 30, 2012 11:07 pm
by Myrddraal
Does this happen each time you try to load, or are you able to continue your game?

Re: MP malfunction

Posted: Sat Dec 01, 2012 12:38 am
by hidde
It happened twice today. Has never happened before.
Tried once more after posting, now it worked and no problem during the turn.

Re: MP malfunction

Posted: Sat Dec 01, 2012 4:22 am
by Umeu
multiplayer has been bugging up alot the last few days. i havent had the same problem as him but often my game freezes when i try to start my turn. sometimes it crashes when i try to end my turn. sometimes i cannot log in at all few a few minutes.

Re: MP malfunction

Posted: Sat Dec 01, 2012 5:48 pm
by stockwellpete
I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.

Re: MP malfunction

Posted: Sun Dec 02, 2012 6:37 pm
by stockwellpete
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.

Re: MP malfunction

Posted: Sun Dec 02, 2012 6:59 pm
by Myrddraal
Thanks for the info guys. Any more patterns you spot as to when the error occurs, please keep posting them here.

Re: MP malfunction

Posted: Mon Dec 03, 2012 12:00 am
by stockwellpete
stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
Doesn't appear to happen if I log completely out of the game after completing my move in one of my matches and then go back in each time for subsequent games.

Re: MP malfunction

Posted: Mon Dec 03, 2012 12:07 am
by massina_nz
stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
This has just happened to me for the first time, have one game with Stockwellpete and two with suprass. I'll try different combinations and let you know what happens.

Re: MP malfunction

Posted: Tue Dec 04, 2012 11:55 am
by stockwellpete
stockwellpete wrote:
stockwellpete wrote:
stockwellpete wrote:I have a number of "bad allocation" messages (three, I think) when I am watching my opponent's replayed turn. It causes the game to crash completely. I re-load the game and then it works fine. I haven't lost a game, or any turns even, but something niggly is going on here.
Happens when I go to multi-player mainly and, say, I have a turn to make in two separate games. The first game will be OK, but at the end of the replay of the opponent's turn in the second game I get the "bad allocation" message.
Doesn't appear to happen if I log completely out of the game after completing my move in one of my matches and then go back in each time for subsequent games.
Definitely not happening if I log out completely after each multi-player turn.

Re: MP malfunction

Posted: Tue Dec 04, 2012 12:05 pm
by avoran
stockwellpete wrote:Definitely not happening if I log out completely after each multi-player turn.
My "warp" crash in MP (see viewtopic.php?f=127&t=39212 if you can access the beta forum) happens even with a fresh log in.