Central Powers ability to wage war
Posted: Tue Nov 27, 2012 4:17 am
Hello there people. I just bought this game about a week ago and have played a few games against the AI on the 1914 scenario. I really like it the game it provides some of the difficulties that were faced by the protagonists. Austrian difficulties in Serbia as it is very hard to shift the Serbs out of their defenses whilst looking over one shoulder at the Russian mobilisation.
Germany starts strong and can given time overrun the Belgians and put the French under heavy pressure, I even managed to take Paris in my last game. Though this was only against the AI and I hope to soon find out how well it works against real opposition.
I do have some suggestions for improvements that I feel that would improve the game and here they are.
1. Reduced maintenance costs for units or more production all round. I found that to maintain a fairly solid front in France, Italy, Russia, the Balkans and Egypt was impossible even by mid 1915. This was even after sitting in Paris for months, holding Warsaw and most of my Austrian cities. Some production spent on research but none on the Navy or Air-force, I found I was only able to produce 2 artillery batteries, whilst the Entente had significantly more, Italian units were able to filter through the Alpine passes as I was unable to form a solid line, the French were still no where near collapse (still producing artillery and blowing my units to pieces), Russian troops with artillery were threatening Lemberg and had broken into Prussia.
2. Strengthening of Turkeys starting position. Turkey is not in any position to take the offensive with any hope of success in Russia, Iraq or Egypt, they don't even have a Cruiser or the ability to to produce anything but Infantry, Garrison or Cavalry units.
3. Restricting sea transport to ports and making Amphibious landings very difficult and limited. Life for the Austrian foot slogger is hard enough fighting in the Balkans trying to winkle the Serbs out of their holes with the Russian horde trying to batter in their eastern front, no Bulgarian support imminent and French and British units turning up with no port to land at. The reality is that invasions were rare, difficult, expensive and risky. Units should have to be landed at ports except post research or event and then landing units not at ports should be made to be expensive.
4. Attacking convoys should be more of a realistic option. Producing a submarine fleet able to locate and attack convoys at the moment in not practical.
I invite your thoughts on these points.
Germany starts strong and can given time overrun the Belgians and put the French under heavy pressure, I even managed to take Paris in my last game. Though this was only against the AI and I hope to soon find out how well it works against real opposition.
I do have some suggestions for improvements that I feel that would improve the game and here they are.
1. Reduced maintenance costs for units or more production all round. I found that to maintain a fairly solid front in France, Italy, Russia, the Balkans and Egypt was impossible even by mid 1915. This was even after sitting in Paris for months, holding Warsaw and most of my Austrian cities. Some production spent on research but none on the Navy or Air-force, I found I was only able to produce 2 artillery batteries, whilst the Entente had significantly more, Italian units were able to filter through the Alpine passes as I was unable to form a solid line, the French were still no where near collapse (still producing artillery and blowing my units to pieces), Russian troops with artillery were threatening Lemberg and had broken into Prussia.
2. Strengthening of Turkeys starting position. Turkey is not in any position to take the offensive with any hope of success in Russia, Iraq or Egypt, they don't even have a Cruiser or the ability to to produce anything but Infantry, Garrison or Cavalry units.
3. Restricting sea transport to ports and making Amphibious landings very difficult and limited. Life for the Austrian foot slogger is hard enough fighting in the Balkans trying to winkle the Serbs out of their holes with the Russian horde trying to batter in their eastern front, no Bulgarian support imminent and French and British units turning up with no port to land at. The reality is that invasions were rare, difficult, expensive and risky. Units should have to be landed at ports except post research or event and then landing units not at ports should be made to be expensive.
4. Attacking convoys should be more of a realistic option. Producing a submarine fleet able to locate and attack convoys at the moment in not practical.
I invite your thoughts on these points.