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Kinked Column - charge in Impact phase?
Posted: Mon Nov 26, 2012 11:57 pm
by Three
I can't see any reason why not from my reading of the rules, but would appreciate confirmation one way or the other.
Re: Kinked Column - charge in Impact phase?
Posted: Tue Nov 27, 2012 8:15 am
by kevinj
I originally responded to this thinking is was a question about Fog AM v2. Then I realised it was in the Fog R Forum.
For Fog R there is nothing in the rules to prevent a kinked column from charging.
Re: Kinked Column - charge in Impact phase?
Posted: Tue Nov 27, 2012 11:37 am
by Three
That's what we reckoned - Thanks.
Re: Kinked Column - charge in Impact phase?
Posted: Tue Nov 27, 2012 9:29 pm
by timmy1
Kevin
Sorry to disagree but I think there is something in the rules to prevent a kinked column charge. It implies that there can be a wheel and a straight ahead bit. If the wheel brings the kinked column to straight I think that IS an allowed charge. Otherwise I think it fails the straight ahead bit. This might not be the intent but is RAW.
Re: Kinked Column - charge in Impact phase?
Posted: Wed Nov 28, 2012 8:46 am
by kevinj
That's an interesting interpretation but but I don't think it's right. The kink in the column represents where the head wheeled, and this is mainly a mechanism that prevents the silly/cheesy effects that would be caused by the tail of the column swinging out to maintain a normal rectangular formation. The actual wheel occurs when it is made and subsequent moves where the back of the column gets back to normal are considered from the head.
The other thing to consider is the other restrictions that this interpretation would impose e.g. by this logic a kinked column could only move straight ahead until the kink had been straightened because otherwise it would be making 2 wheels in one move which is Impossible unless it is Light Troops.
Re: Kinked Column - charge in Impact phase?
Posted: Wed Nov 28, 2012 8:48 pm
by timmy1
Kevin
What you say is logical but is not RAW. RAW prohibit it except for the special case where only one (the rearmost) base is facing in a different direction from the rest of the BG. Not so sure about the 2 wheels bit, would need to check.
Re: Kinked Column - charge in Impact phase?
Posted: Wed Nov 28, 2012 9:10 pm
by nikgaukroger
I think Tim is over interpreting things.
Re: Kinked Column - charge in Impact phase?
Posted: Thu Nov 29, 2012 7:43 am
by quackstheking
I agree with Kevin and think that Tim is reading something that is not there, into the rules. Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases and as Kevin points out, the kink is there to mark where the column turned.
Therefore if the front base moves straight ahead, then the unit can be considered to move straight ahead.
Therefore in summary, A kinked column can charge.
Don
Re: Kinked Column - charge in Impact phase?
Posted: Thu Nov 29, 2012 8:17 am
by nikgaukroger
Alas
I'd include the FoG:AM v2 rules that kinked columns cannot charge, evade or intercept if we were updating the rules.
Re: Kinked Column - charge in Impact phase?
Posted: Fri Nov 30, 2012 9:37 pm
by timmy1
Don
I agree logically that ' Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases ' however that is not RAW.
Re: Kinked Column - charge in Impact phase?
Posted: Sat Dec 01, 2012 2:45 pm
by rbodleyscott
timmy1 wrote:Don
I agree logically that ' Straight ahead must be the direction in which the front bases ( or bases) are facing irrespective of the rearward bases ' however that is not RAW.
Give it up Timmy, this is going nowhere.