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Being able to exit a MP turn

Posted: Sun Nov 18, 2012 11:31 pm
by massina_nz
Just to be upfront first, I'm not condoing cheating, or even wish to cheat in Multiplayer games. It's one of the things that finally put me off Commander Europe at War, the ability to replay a turn, and if you don't like it, then exit the game and reload it and start from scratch. It seems that this is possible in multiplayer games in CTGW. Is there any plans on minimising this kind of gamesmanship?

Until this happens I will just restrict myself to playing people from other Games in which I've grown to trust.

Re: Being able to exit a MP turn

Posted: Sun Nov 18, 2012 11:37 pm
by adherbal
We plan in increasing MP "security" step by step. Personally I'd like to add a system where after the 2nd reload you can no longer move or attack units, just upgrade/repair/deploy & purchase new ones. Might be harsh but in any RTS game if you disconnect you lose the entire game. I don't think the game client currently has any way to retreive the amount of reloads from the server, so we'd need Slitherine's help for this.

Re: Being able to exit a MP turn

Posted: Mon Nov 19, 2012 2:30 am
by Umeu
on a side note, the game does seem to freeze quite alot in mp.

ot: i do agree with this, but at the same time there should be some way to repair an honest error, one simple missclick can screw up your entire game (this goes for sp and mp alike)

Re: Being able to exit a MP turn

Posted: Mon Nov 19, 2012 4:09 am
by massina_nz
Umeu wrote:<snip>
ot: i do agree with this, but at the same time there should be some way to repair an honest error, one simple missclick can screw up your entire game (this goes for sp and mp alike)
Undo move works okay when there is no Fog of War. But with Fog of War, allowing a player to undo a move can give them a benefit of spotting enemy units, undoing their move and then changing it. I can quickly think of some really cheesy moves with airplanes.