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V1 Question

Posted: Sun Nov 18, 2012 5:58 pm
by kal5056
I remember discussion but was there ever a FAQ or Errata that clarrifies if the opponent's board edge will cause one a minus one for threatened flank?
The RAW is perfectly clear. It states ANY board edge.

Gino
SMAC

Re: V1 Question

Posted: Sun Nov 18, 2012 6:07 pm
by nikgaukroger
kal5056 wrote: The RAW is perfectly clear. It states ANY board edge.

Answers the question.

Re: V1 Question

Posted: Sun Nov 18, 2012 7:32 pm
by kal5056
seemed painfully obvious to me as well.. :)

Re: V1 Question

Posted: Sun Nov 18, 2012 7:34 pm
by nikgaukroger
kal5056 wrote:seemed painfully obvious to me as well.. :)

:D

Re: V1 Question

Posted: Mon Nov 19, 2012 10:26 am
by philqw78
It does seem daft though. You mange to chase the enemy to his base line and he turns round and shoots you with an extra minus on your cohesion.

Re: V1 Question

Posted: Mon Nov 19, 2012 11:33 am
by nikgaukroger
philqw78 wrote:It does seem daft though. You mange to chase the enemy to his base line and he turns round and shoots you with an extra minus on your cohesion.

Probably why the opponents long table edge doesn't count as threatened flank in v2 :D

Re: V1 Question

Posted: Mon Nov 19, 2012 12:55 pm
by ShrubMiK
Does your own baseline count as a threat to your own BGs?

A question for both v1 (not having my rules handy!) and v2 (not having those rules at all!).

Re: V1 Question

Posted: Mon Nov 19, 2012 1:02 pm
by Robert241167
In V1 page 136 says "any" table edge.

Can't say on V2 at the moment.

Rob

Re: V1 Question

Posted: Mon Nov 19, 2012 2:24 pm
by kevinj
For V2 it's "the player's own long table-edge or either short table-edge" (20-5).

Re: V1 Question

Posted: Wed Nov 21, 2012 8:53 pm
by ShrubMiK
Interesting...there's obviously a few changes not significant enough to ber listed in the "summary of changes", but with possibly significantly greater effect on the game. A fair bit of playing would be necessary to decide just how much of an effect there is in practice though. Not being able to wheel a charge such that you throw fewer dice at impact, rather than contact fewer bases, being the other I'm particualrly thinking of.

I'm not sure I agree with the rationale from a logical/real life POV - surely I'm more likely to know whether there are any nasty enemies in the region I have marched my army over recently and still have people running backwards and forwards over taking progress reports to the general's mistress installed in comfortable lodgings in the local town, than I am to know what may be lurking in the are I know the enemy army has just marched over and has had much more chance than me to recce and pick out good ambush spots.

I think I understand the intent in game mechanics terms though, and that seems fairly sound to me.

Re: V1 Question

Posted: Thu Nov 22, 2012 8:11 am
by philqw78
ShrubMiK wrote:Re Table edge minus on CT. I'm not sure I agree with the rationale from a logical/real life POV.
But if you reach the enemy's camp, or have advanced as far or further forwards than it you are winning. I would give that a significant morale advantage.
One of the main problems before was reaching the far side of the table chasing skirmishers. They would then turn around and then shoot lumps off you with an extra minus to CT.

Re: V1 Question

Posted: Thu Nov 22, 2012 12:58 pm
by ShrubMiK
Fair point re. the morale benefit.

Regardless, definitely sounds like an improvement in-game - I'm not criticising :)