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Multiple Movements Question.

Posted: Sun Nov 18, 2012 5:31 pm
by oran9eone
Hi all,

One thing I would like to have a better understanding of is the movement squares. Specifically, understanding where I could move on my second move while still evaluating my first. Many times I move less than half of the tiles to attack or recon but when I want to move again back to cover or better position, there are less squares available. Often times I had planned to hit and duck or seek and hide but end up one square short and exposed. Is there a way of knowing the movement squares left over before making that first move? Maybe another color like blue for the remaining squares available similar to the red color marking where you can not go?

Thanks and sorry if this is too nooby of a question.

Mike in LB.

Re: Multiple Movements Question.

Posted: Sun Nov 18, 2012 6:40 pm
by pipfromslitherine
One thing to note is that you cannot hunt and then move normally in the same turn, so if you hunt (to benefit from the no-penalty shooting etc) you will then only have hunt moves available afterwards (so far fewer tiles).

Cheers

Pip

Re: Multiple Movements Question.

Posted: Sun Nov 18, 2012 7:56 pm
by oran9eone
Thanks Pip. Understood and agree with that Logic. Typically, when I am moving multiple times it is fast mode for recon purposes. It is very difficult (with my noob skills) to understand where I would end up and whether or not it is a good decision to make that first move. I've gradually gotten more patient with this and have limited my exposure a bit but I still tend to get caught in the open when I thought I had more tiles left to get behind cover. I hurts! :)