Tactics Switch
Posted: Sat Nov 17, 2012 3:46 am
The usual tactic I use in games with strength point reduction is to do my best to destroy totally units so they cannot be replaced and instead have to be rebuilt. During my first few attempts at CGW that was the tactic I employed, without great success. It often led me to advance some of my own units too far ahead where they were hammered from all sides by the enemy's remaining full strength units.
Then I worked out the numbers. Replacement points cost the same as new unit points, at least in terms of production. Why not simply attack wherever the odds were good, focusing on any garrison units in the enemy line? Not in a focused effort to eliminate one unit, but to weaken several and unhinge his line.
I started a new game and instead of focusing on the destruction of one unit, I started working several over when I went on the offensive. I let the weakened units retreat and avoided advancing too far ahead of my own line.
This tactic seems to work better. On subsequent turns the weakened units are easier pickings because, generally, their efficiency drops to yellow, or sometimes red. The AI also usually tries to withdraw the weakened units, to get them out of contact, meaning that they either cannot replace lost points or they replace fewer. And when the AI withdraws, it is less likely to counterattack, and also will sometimes, especially in Russia, pull out of entrenched positions to cover the units pulling back. Also, the AI will feed replacements into the weakened units. On subsequent turns you keep hammering the yellowed units inflicting much heavier casualties, and suffering fewer yourself.
Seems to be working better, at least for me.
Then I worked out the numbers. Replacement points cost the same as new unit points, at least in terms of production. Why not simply attack wherever the odds were good, focusing on any garrison units in the enemy line? Not in a focused effort to eliminate one unit, but to weaken several and unhinge his line.
I started a new game and instead of focusing on the destruction of one unit, I started working several over when I went on the offensive. I let the weakened units retreat and avoided advancing too far ahead of my own line.
This tactic seems to work better. On subsequent turns the weakened units are easier pickings because, generally, their efficiency drops to yellow, or sometimes red. The AI also usually tries to withdraw the weakened units, to get them out of contact, meaning that they either cannot replace lost points or they replace fewer. And when the AI withdraws, it is less likely to counterattack, and also will sometimes, especially in Russia, pull out of entrenched positions to cover the units pulling back. Also, the AI will feed replacements into the weakened units. On subsequent turns you keep hammering the yellowed units inflicting much heavier casualties, and suffering fewer yourself.
Seems to be working better, at least for me.