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Two things the game needs now!

Posted: Fri Nov 16, 2012 4:57 am
by CSSS
First excellent job, the game definately catches the feel and flow of WWI! But there MUST be a undo move button. If I mistakenly move one unit out of line I can either reload my save game or whatch my whole front line crumble. This has happened alot to me so please add an undo turn button. Secondly I cant seem to figure out diplomacy? Is it at all influenceable?

Re: Two things the game needs now!

Posted: Fri Nov 16, 2012 9:11 am
by danijocker90
And Hotseat Campaign

Re: Two things the game needs now!

Posted: Fri Nov 16, 2012 9:21 am
by Myrddraal
Is it at all influenceable?
Diplomacy can only be influenced by your actions on the field. Some examples:

Sink too many British and French convoys and the American's will join the Entente faster.
Be the first nation to use the gas technology, and all nations which are considering joining your enemies will join faster. Neutral nations favourable to your alliance may also delay their declaration of war.
Declare war on Turkey early and... well, I won't spoil that one for you ;)

You can read a bit about these effects by reading the descriptions in the diplomacy panel.

Re: Two things the game needs now!

Posted: Sat Nov 17, 2012 10:41 am
by Smirfy
Had my doubts after the Napoleon game but it turns out this is a great game. One feature I would ask for is the ability to upgrade garrison units to full infantry units, its a bit convoluted disbanding and creating

Re: Two things the game needs now!

Posted: Sat Nov 17, 2012 12:03 pm
by danijocker90
Smirfy wrote:Had my doubts after the Napoleon game but it turns out this is a great game. One feature I would ask for is the ability to upgrade garrison units to full infantry units, its a bit convoluted disbanding and creating
Too expensive or at least they need to be moved to the production panel, as they need to be trained as a Corp or Division not as a Militia. Is like in CEaW GS - the paratroop units.

Re: Two things the game needs now!

Posted: Sat Nov 17, 2012 6:01 pm
by Smirfy
Dunno in this game we are talking about disbanding a unit for which you receive production points and manpower and then building a unit that requires production points and manpower. Seems silly to me especially since divisions mostly consisted of anyone who could hold a rifle unlike the paras you mention.

Re: Two things the game needs now!

Posted: Sat Nov 17, 2012 7:06 pm
by TomBombadil711
And a skip replay button.

Re: Two things the game needs now!

Posted: Sun Nov 18, 2012 12:59 am
by Umeu
are we going to turn this into the official suggestion thread? :P

i got one, next to having 2 levels of efficiency decrease, lets also have 1 level of increase, troops that have been winning inflicting heavy losses on the enemy without taking many losses of their own get 1 level of efficiency increase to represent boosted morale, experienced field officiers and momentum

and the multiplayer lobby needs a chat section.

Re: Two things the game needs now!

Posted: Sun Nov 18, 2012 6:51 pm
by Umeu
also give the colonies a bigger state of importance, perhaps by having special troops from the colonies or a draft event like that of the canadians shipping out. but its not just they who went to war, troops from the french colonies also fought alot!

Re: Two things the game needs now!

Posted: Sun Nov 18, 2012 7:55 pm
by stockwellpete
Is there a way to get to the game manual while actually "in-play" please? :?

Re: Two things the game needs now!

Posted: Sun Nov 18, 2012 10:12 pm
by Myrddraal
The only way I could think of would be to play in windowed mode on a lower resolution, and have the pdf open alongside it.

Re: Two things the game needs now!

Posted: Mon Nov 19, 2012 8:47 am
by berto
Myrddraal wrote:The only way I could think of would be to play in windowed mode on a lower resolution, and have the pdf open alongside it.
Or try dual monitors?

Re: Two things the game needs now!

Posted: Mon Nov 19, 2012 10:39 am
by Jakse
The game is great fun, but Hot Seat would be a nice addition.

Re: Two things the game needs now!

Posted: Mon Nov 19, 2012 12:31 pm
by danijocker90
Jakse wrote:The game is great fun, but Hot Seat would be a nice addition.
+1

Re: Two things the game needs now!

Posted: Mon Nov 19, 2012 4:20 pm
by Umeu
the game needs a fix of submarine warfare, atm you actually have less chance of hitting a submarine after it attacked your ship and you were not on the hex present than when it wouldnt have attacked your ship and had not given away its position.

perhaps make it like a whack a mole game. instead of giving the exact hex away it gives a way a ring of 6 hexes (the actual spot will reset on reload to avoid cheating) and you can move onto one of these 6 hexes to try and destroy it. or something, just not how it is now... it is frustrating to be able to see the sub but not be able to attack =_=

also convoy routes of your own convoys should be mapped out otherwise you can never adequately escore them :S

also the fighter plane interception function is costing me way more airplanes than im taking down and frankly im not happy with that. it seems rather ineffective :S


a nice thing would be different win conditions for the later scenarios, i doubt someone can defeat england and france in just 21 turns :P perhaps something as take and hold paris for the later starts?

Re: Two things the game needs now!

Posted: Tue Nov 20, 2012 11:53 pm
by Umeu
another idea :D i keep them coming

support function for certain types of units, they will be able to attach themselves to other units to help these units perform there role.

fighters can attach themselves to bombers/airships to reduce casualties from other fighters/anti air defences
cruisers can attach to convoys, this way they better protect convoys vs subs + follow the convoy until it reaches harbour
armored cars can attach to infantry to increase shock when attacking non entrenched hexes
tanks can attach to infantry to increase shock + assault when attacking
artillery can attach to infantry to provide anti artillery support (function is already in game)

Re: Two things the game needs now!

Posted: Wed Nov 21, 2012 9:00 am
by danijocker90
Umeu wrote:another idea :D i keep them coming

support function for certain types of units, they will be able to attach themselves to other units to help these units perform there role.

fighters can attach themselves to bombers/airships to reduce casualties from other fighters/anti air defences
cruisers can attach to convoys, this way they better protect convoys vs subs + follow the convoy until it reaches harbour
armored cars can attach to infantry to increase shock when attacking non entrenched hexes
tanks can attach to infantry to increase shock + assault when attacking
artillery can attach to infantry to provide anti artillery support (function is already in game)
:?

Fighters actually do escorts
Cruisers, well you have to manually do the escort. It's true that is hard sometimes but that's the point (at least i see that), you have to decide between fight or keep escorting. No radar :roll:
Armored cars and tanks, as i read sometime are Vehicle + Infantery units (stats want to represent that)

Re: Two things the game needs now!

Posted: Wed Nov 21, 2012 10:31 am
by Umeu
its not really hard to escort convoys, just inconvenient the way it is now.

fighter only do defensive "escorts" but i was also talking about offensive escorts.

if armored cars and tanks are vehicle + inf they need better stats :P.

Re: Two things the game needs now!

Posted: Wed Nov 21, 2012 12:57 pm
by danijocker90
well, in CEaW if you attack with a bomber the fighter escorts you so i think that here too, but i didnt do that for the moment...are too expensive sometimes xD

Re: Two things the game needs now!

Posted: Wed Nov 21, 2012 1:14 pm
by avoran
danijocker90 wrote:well, in CEaW if you attack with a bomber the fighter escorts you so i think that here too
I didn't think so... Either way, it would be nice to have a "sentry" feature as in CEAW GS, so your fighters won't escort if you don't want them to. Especially since they're willing to fly even when their strength is very low!