Version 0.8.0 Released
Posted: Thu Nov 15, 2012 7:35 pm
ChangeLog.txt wrote: Version 0.8.0 (November 15, 2012)
- Added all missing player technologies, buildings, units and weapons.
- Added more native planet life.
- Added special food and mineral terrain features.
- Added observatory terrain feature.
- Added unit movement line.
- Added ecologic faction.
- Added economic faction.
- Added scientific faction.
- Added scientific and economic victories.
- Added building sell functionality.
- Added hold position until healed order.
- Added hotkeys to orders.
- Added multi-unit order support (select with Ctrl).
- Added production option to convert production into credits.
- Added city cycling.
- Added auto save option.
- Added quick save (F5) and quick load (F9).
- Added city borders.
- Added roads.
- Added report sound.
- Added grid.
- Added floating damage and heal numbers.
- Added chat and command support.
- Added ability to produce multiple items in a city in the same turn if production is high enough.
- Added preliminary multiplayer support.
- Switched Proxy Engine backend from SDL 2 to GLFW 3.
- Improved AI.
- Improved city priority interface, buttons replace droplists.
- Improved flame and missile weapon visual effects.
- Improved unit cycling.
- Improved performance.
- Improved save and load panels.
- Improved world menu panel.
- Improved diplomacy panel.
- Improved city statistics panel.
- Improved ruin and hive rewards.
- Improved ambient sounds.
- Improved various sound effects.
- Improved popup tips.
- Improved city resource calculation and display.
- Improved start positions.
- Improved world generation.
- Improved minimap.
- Improved updater.
- Purchasing a production item now puts it on top of the production queue to be completed next turn.
- Modifying the current city production subtracts 10 % from the current allocated production, once per turn.
- Modifying the current researching technology subtracts 10 % from the current allocated research, once per turn.
- Turn button is now disabled when waiting for new turn to start.
- Pollution is now a weighted formula between resources a city produces.
- Balance tweaks.
- Fixed negative modifiers not working.
- Fixed incorrect weapon sound positioning.
- Fixed city resource overlay not being up to date throughout the turn.
- Fixed cities harvesting other cities.
- Fixed cities being able to harvest own territories twice.
- Fixed terraforming bugs.
- Fixed territory hover hint sometimes not showing.
- Fixed loading causing loss of buildings and researching technology.
- Fixed the same tip getting queued multiple times.
- Fixed weapon sounds not being in effects volume group.
- Reduced random power factor in combat from +-50 % to +-25 %.
- Removed cost for embark.