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Bonus initial delay

Posted: Wed Nov 14, 2012 9:31 pm
by enric
I put, at turn one start:

SetScriptGlobal("GERMANBATTERY", "gCounter",3) ;
SetScriptGlobal("B17", "gCounter", 3) ;
SetScriptGlobal("P47", "gCounter",3) ;
SetScriptGlobal("USBattery", "gCounter", 3) ;

I got the following

P47 turns until ready: 1
B17: ready
German artillery until ready: 1 turn
US artillery: ready



Can you help me to understand it?.

Re: Bonus initial delay

Posted: Wed Nov 14, 2012 10:11 pm
by pipfromslitherine
IIRC the counter counts up, not down. It then compares to the Delay value set in the CARDS file. Check out the BonusTimerCheck function in the TOOLS.BSF file

Cheers

Pip