Bonus initial delay
Posted: Wed Nov 14, 2012 9:31 pm
I put, at turn one start:
SetScriptGlobal("GERMANBATTERY", "gCounter",3) ;
SetScriptGlobal("B17", "gCounter", 3) ;
SetScriptGlobal("P47", "gCounter",3) ;
SetScriptGlobal("USBattery", "gCounter", 3) ;
I got the following
P47 turns until ready: 1
B17: ready
German artillery until ready: 1 turn
US artillery: ready
Can you help me to understand it?.
SetScriptGlobal("GERMANBATTERY", "gCounter",3) ;
SetScriptGlobal("B17", "gCounter", 3) ;
SetScriptGlobal("P47", "gCounter",3) ;
SetScriptGlobal("USBattery", "gCounter", 3) ;
I got the following
P47 turns until ready: 1
B17: ready
German artillery until ready: 1 turn
US artillery: ready
Can you help me to understand it?.