IGO-UGO and definition of "Turns"
Posted: Tue Nov 13, 2012 4:39 pm
Often I'm left wondering what is meant by a "turn" or "move" in alternative move (IGO-UGO) games.
Is a "turn" (sometimes called a "move" in FoGN):
a) A pair of action sequences (i.e., player A goes through the sequence as the "active" player, than player B does), or
b) A single action sequence for one player (i.e, if either player goes through the sequence).
It makes a big difference for reserves and flank marches which can start to be activated with "turn 2"; and for attacker-defender restrictions in the "first 2 moves of the game".
I've always taken a "turn" or "move" to be (a) a pair of action sequences. Couldn't find anything by searching the forum (too many topics with "my questions" and "move" / "turn" show up everywhere - I believe Balthergut might have asked this but I couldn't find it). Just checking in case I'm completely out to lunch on this / contaminated by FoGAM/R.
Is a "turn" (sometimes called a "move" in FoGN):
a) A pair of action sequences (i.e., player A goes through the sequence as the "active" player, than player B does), or
b) A single action sequence for one player (i.e, if either player goes through the sequence).
It makes a big difference for reserves and flank marches which can start to be activated with "turn 2"; and for attacker-defender restrictions in the "first 2 moves of the game".
I've always taken a "turn" or "move" to be (a) a pair of action sequences. Couldn't find anything by searching the forum (too many topics with "my questions" and "move" / "turn" show up everywhere - I believe Balthergut might have asked this but I couldn't find it). Just checking in case I'm completely out to lunch on this / contaminated by FoGAM/R.