44 West Beta 2 available!
Posted: Fri Nov 09, 2012 4:12 pm
HI guys
a new beta version is available. Check the top thread for links.
Changelog:
* Changed weather settings for most scenarios
* Various text corrections
* Fixed an issue with Falaise where scenario ended prematurely
* Fixed an issue with Eindhoven where scenario awarded incorrect victories
* All entries in pzloc files are now single line entries only with no breaks
* Fixed some issues with german flags not functioning properly
* Added some visual polish to maps, task still in progress
* Changed all Market Garden scenarios so that if bridges are destroyed, they are REMOVED in the following scenarios!
* This means there is 1 Arnhem scenario, 2 Nijmegen Scenarios (Arnhem bridge destroyed or intact), and 4 Eindhoven scenarios (all bridges intact, all bridges destroyed, only Arnhem intact, only Nijmegen bridges intact)
Missions
* Anzio: Added some text about Panzer Grenadiers, added a few allied infantry units
* Cassino: Added two victory hexes to capture, added some Allied defenders to these positions, added some initial allied aircraft, reduced turn total by 2
* Monte Cassino: reduced turn total by 3, added a lot of Free Polish units around Cassino, added several polish assault teams to put more initial pressure on Monte Cassino positions, added several allied aircraft to initial wave
* Beaches of Normandy: added several allied warships, added some experience to allied aircraft, doubled size of invasion fleet, added two extra waves of allied aircraft, added updates for beach control, added text pop ups to confirm player control of beaches that have achieved temporary control status, buffed German AUX defenses slightly
* Bayeux: reduced turn count by 2
* Villers-Bocage: Reduced turn count by 4, removed 1 command vehicle, lowered commando vehicle defense bonus from 30 to 10, reduced special tiger attack bonus from 50 to 20
* Caen: reduced turn count by 1, added a few allied infantry units
* Toulon: added a few infantry units to invading force
* Montelimar: added a few US 43 engineers to allied defensive lines, added a paragraph to debriefing explaining left over aux transport units are free to be used or disbanded for prestige
* Falaise: increased turn count by 2 to 20 total
* Eindhoven: increased turn count to 30 total turns
a new beta version is available. Check the top thread for links.
Changelog:
* Changed weather settings for most scenarios
* Various text corrections
* Fixed an issue with Falaise where scenario ended prematurely
* Fixed an issue with Eindhoven where scenario awarded incorrect victories
* All entries in pzloc files are now single line entries only with no breaks
* Fixed some issues with german flags not functioning properly
* Added some visual polish to maps, task still in progress
* Changed all Market Garden scenarios so that if bridges are destroyed, they are REMOVED in the following scenarios!
* This means there is 1 Arnhem scenario, 2 Nijmegen Scenarios (Arnhem bridge destroyed or intact), and 4 Eindhoven scenarios (all bridges intact, all bridges destroyed, only Arnhem intact, only Nijmegen bridges intact)
Missions
* Anzio: Added some text about Panzer Grenadiers, added a few allied infantry units
* Cassino: Added two victory hexes to capture, added some Allied defenders to these positions, added some initial allied aircraft, reduced turn total by 2
* Monte Cassino: reduced turn total by 3, added a lot of Free Polish units around Cassino, added several polish assault teams to put more initial pressure on Monte Cassino positions, added several allied aircraft to initial wave
* Beaches of Normandy: added several allied warships, added some experience to allied aircraft, doubled size of invasion fleet, added two extra waves of allied aircraft, added updates for beach control, added text pop ups to confirm player control of beaches that have achieved temporary control status, buffed German AUX defenses slightly
* Bayeux: reduced turn count by 2
* Villers-Bocage: Reduced turn count by 4, removed 1 command vehicle, lowered commando vehicle defense bonus from 30 to 10, reduced special tiger attack bonus from 50 to 20
* Caen: reduced turn count by 1, added a few allied infantry units
* Toulon: added a few infantry units to invading force
* Montelimar: added a few US 43 engineers to allied defensive lines, added a paragraph to debriefing explaining left over aux transport units are free to be used or disbanded for prestige
* Falaise: increased turn count by 2 to 20 total
* Eindhoven: increased turn count to 30 total turns
