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Squares and support

Posted: Mon Nov 05, 2012 5:22 pm
by Rekila
We are now playing our first 1st coalition game. Having previously played only SYW games we are unfamiliar with squares and have some questions about them.

As a square have no rear it can’t have rear support in combat, so a square in combat against cavalry with rear support will fights with one dice less and the cavalry with an extra dice. Correct?

Squares can have and give support fire or flank support in combat?

Can a unit in extended line in front of an artillery unit (touching his rear) assaulted by cavalry form square? If so is the square move forward or the artillery move backward? I think that it can’t form square at all, but as it’s an important issue in our current game and I will like a second opinion!

Re: Squares and support

Posted: Tue Nov 06, 2012 12:15 am
by BrettPT
As a square have no rear it can’t have rear support in combat, so a square in combat against cavalry with rear support will fights with one dice less and the cavalry with an extra dice. Correct?
Yes. If both units are small the square will get 3 dice and the cavalry 5 dice.
Squares can have and give support fire or flank support in combat?
Squares cannot give support in shooting (they have no 'side edge')
Squares can receive flank support in shooting (it is the supporting unit that must have a side edge).

In combat:
1. squares can give rear support to other units if they are within 1MU behind them (because they can only move 1MU)
2. squares can never receive rear support themselves (they have no rear)
3. squares cannot give flank support to other units (they have no flank)
4. squares can receive flank support from other units (it is the supporting unit that needs a flank to give a 'support area' - not the square)
Can a unit in extended line in front of an artillery unit (touching his rear) assaulted by cavalry form square? If so is the square move forward or the artillery move backward? I think that it can’t form square at all, but as it’s an important issue in our current game and I will like a second opinion!
This is a tough one, no rule specifically on point. I'm sure Terry can give us an answer in one line, however in the mean time we have a few general rules that may apply:

1. p30 "The owning player must choose whether or not to form Square and the Infantry always ends in this formation ..."

- so the starting point I would take is that the extended line can form square. How to give effect to this on the table is the real issue.

2. pg.40 "If forming Square from Extended Line ...first place its bases in Tactical formation. In the Assault phase it cannot form Square in a position that takes the unit outside of the assualt range of the enemy ... the Square is slid towards the assaulting unit by the minimum neccessary to ...[be] reachable"

- so we have authority that squares can be shuffled closer to enemy in some circumstances, this being if they would end up out of range.

3. pg 40. "Interpenetrations are situations where you can choose to move through friendly troops" I guess you are 'choosing' to form square rather than stand and shoot, perhaps more arguable is whether you are "moving through" the artillery...

The extended line snaps into tactical before turning its rear bases around. The unit's front edge once in tactical is halfway through the artillery (although it did not "move through" the guns) and its rear bases on top of them. The interpenetration rules say that if "the moving unit can move its front edge (or rear edge if moving backwards) at least half way through the stationary unit" it can interpenetrate and is moved forwards to make room.

The following bullet point says if there is insufficient space you push the non-moving unit backwards. Technically this bullet point make no sense as, read with the head sentence, it reads: "Interpentrations are only permitted if If [sic] there is insufficient space, then the non-moving unit may slide ...." - but we know what is meant.

If I was called to adjudicate on this at a tournament, I would scratch my head a bit, then let the extended line form square and either move the square forward to make room, or push the artillery back to make room, at the defending player's option.

My reasoning would be: The general principal is a square is allowed, so we need to find a way to do this.
There are peripheral rules allowing troops to be moved out of the way in interpenetration situations. These are written with passage of lines in mind but could be stretched to cover your situation.

Giving the choice to the defending player of either moving forward, or pushing the guns back to make room, is a cop out because I can't decide either way! I guess however the commander executing the formation change could decide whether he orders the front of his regiment to advance to make room, or alternatively orders the artillery out of the way, so leaving it to the player to decide is not unreasonable.

A tricky one however.
They can argue about it in the pub later!

Cheers
Brett

Re: Squares and support

Posted: Tue Nov 06, 2012 4:57 pm
by Rekila
Thanks for the answer Brett. Especially the analysis of the last point . We can go on now with the game. :)

Re: Squares and support

Posted: Sat Jan 25, 2014 12:19 pm
by hos459
This debate has recently been rekindled so looking for clarification.

[quote="BrettPTIn combat:
.......
3. squares cannot give flank support to other units (they have no flank)
......[/quote]

All the other points seem fair enough but this one I'd love to hear expansion on.

I'd have thought a square can give flank support as rules sit currently. While its correct to say asquare has no flank (see p106 square definition) nowhere in the rules discussing the giving of flank support is the supporting units flank ever mentioned.

p51 Supporting Fire talks about Support Area and 'forwards of its front line and also within one base width of its side edge..' (note side edge not flank as such...ie the edge either side of its front, of which terry has clarified a square as having 4).

p56 Flank Support talks about the supporting unit being within a base width of the supporting unit and enemy is within Support Area of the suporting unit. In this passage is the closest I can see to a problem for squre being able to give flank support....p56 Flank Support 'a unit can only gain support dice once on each flank.' And since a square has no flank then this sentence could be used to say it cannot receive flank support as it has no flank - though note thats not an argument I cold find mentioned elsewhere in discussion :oops:

So......... :roll:

Daryl

Re: Squares and support

Posted: Tue Feb 11, 2014 8:01 am
by terrys
We certainly allow squares to support each other - if they are within a base width.
I should probably add an update to the effect that squares count any facing as their front (and that they can choose to fire out of any one of them).

Re: Squares and support

Posted: Tue Feb 11, 2014 9:08 am
by Saxonian
Do you mean they can give support in both firing and combat?

Re: Squares and support

Posted: Tue Feb 18, 2014 8:56 am
by terrys
Do you mean they can give support in both firing and combat?
Yes - 1 dice for firing and 2 for combat.

Multiple squares within 1 base of each other are a strong defence against cavalry.

Re: Squares and support

Posted: Thu Mar 06, 2014 3:15 pm
by bahdahbum
But only FLANK support !

Re: Squares and support

Posted: Thu Mar 06, 2014 10:27 pm
by Saxonian
bahdahbum wrote:But only FLANK support !
Squares can give rear support (as long as they are within their 1MU move distance), but they cannot receive rear support (as they have no rear).