Page 1 of 2

Fortified Line scenario (old version)

Posted: Mon Oct 29, 2012 4:48 pm
by enric
We need two-three guys to play some test for the scenario, if someone is interested please PM me a email address and I'll send the latest version.
We are still in alfa. (maybe we will add or remove things).

LATEST VERSION: viewtopic.php?f=105&t=40212#p376718

Scenario News

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can :) )

Re: Fortified Line scenario

Posted: Mon Oct 29, 2012 4:55 pm
by iandavidsmith
Is this a multiplayer scenario ?
Ian

Re: Fortified Line scenario

Posted: Mon Oct 29, 2012 5:19 pm
by enric
Yes

Re: Fortified Line scenario

Posted: Mon Oct 29, 2012 11:54 pm
by iandavidsmith
enric wrote:Yes
I can play , i will pm you my email
if you are still interested.
Ian

Re: Fortified Line scenario

Posted: Tue Oct 30, 2012 1:52 pm
by morge4
PM sent

Re: Fortified Line scenario

Posted: Tue Oct 30, 2012 11:06 pm
by GottaLove88s
enric wrote:We need two-three guys to play some test for the scenario, if someone is interested please PM me a email address and I'll send the latest version.
We are still in alfa. (maybe we will add or remove things).

Scenario News

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can :) )
Sounds v cool Enric! Sorry a bit busy to play right now. But will watch with lots of interest :-)

Re: Fortified Line scenario

Posted: Wed Oct 31, 2012 11:18 pm
by morge4
Found this building as 'Open Ground'

Re: Fortified Line scenario

Posted: Thu Nov 01, 2012 6:45 am
by enric
Fixed, thank you.

Re: Fortified Line scenario

Posted: Wed Nov 07, 2012 8:12 pm
by jcb989
I'm available if desired.

Re: Fortified Line scenario

Posted: Wed Nov 07, 2012 9:36 pm
by enric
jcb989 wrote:I'm available if desired.
Thank you, we are now finishing a set of matches, then, probably a new version will be available, we will announce then.

Thank for your interest.

Re: Fortified Line scenario

Posted: Sun Nov 18, 2012 7:31 pm
by enric
Here is the latest version for everyone:

viewtopic.php?f=105&t=40212

- Smoke (indirect fire) as City River.
- Engineers can place smoke (adjacent tile). Have a limited amount of smoke grenades.
- Engineers can remove tank traps. Different engineers can cooperate to work quickly.
- Some tanks have a smoke discharges (to use defensively). Place in the unit tile and go away. Limited amount of smoke grenades
- Engineers can build a pontoon (the scenario has no water, but they can .
- Sherman Rhino can breach hedgerows and remove tank traps.

Re: Fortified Line scenario (new version to download)

Posted: Sun Nov 18, 2012 7:42 pm
by jcb989
got it, hey thanks for creating scenarios. I'm posting two publis invites

Re: Fortified Line scenario (new version to download)

Posted: Tue Nov 20, 2012 7:49 am
by enric
The scenario is available for iPad users:

viewtopic.php?f=105&t=40212

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 3:30 pm
by k9mike
Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 3:54 pm
by iandavidsmith
k9mike wrote:Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...
Did the engineers move , if they did
they can't remove the tank obstacle
they need to be stationary before the feature highlites.
i have removed that obstacle with engineers
it take a couple of turns though.

Ian

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 4:17 pm
by GottaLove88s
Enric, Quick question: Can engineers lay tank traps as well as remove them?

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 4:44 pm
by k9mike
iandavidsmith wrote:
k9mike wrote:Not sure if Engineers are working right....I have 2 near a tank obstacle, but the feature does not highlight??
Maybe there are diff engineers....not sure. Any help enric??
Also, found another house the troops are invisible in...
Did the engineers move , if they did
they can't remove the tank obstacle
they need to be stationary before the feature highlites.
i have removed that obstacle with engineers
it take a couple of turns though.

Ian
Thanks...Do they have to be "On" the obstacle...Or, can they be adjacent to it?? I have 2 units in the area...1 is on the obstacle itself, and one is adjacent to it. Will see next turn how this pans out. Thanks for the help. Hey...I noticed that the "Priest" only shoots One round now...thats a neat way to control some of the power. ;)

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 5:06 pm
by enric
GottaLove88s wrote:Enric, Quick question: Can engineers lay tank traps as well as remove them?
They can (but not implemented yet, it's in my list), by now they only can place pontoons, we are testing a scenario were placing pontoons is a must....

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 5:14 pm
by enric
About engineers removing tank traps
  • Engineers need to begin the turn there.
  • Engineers can be adjacent or in the obstacle.
  • Engineers need to have a morale >= 50
  • Two or more engineers can cooperate. It takes 4 action to remove a trap.
    The actions don't need to be consecutive, i.e. a engineer works for two turns on a trap and is killed, then another comes to finish the work, only two more actions, and the trap is removed.

Re: Fortified Line scenario (new version to download)

Posted: Wed Nov 21, 2012 5:22 pm
by enric
About the troop invisible in house. viewtopic.php?f=105&t=38727#p368407

I think it's nothing to do with the scenario, it's a BA question, I don't know if Pip is watching this post and can say something about. The building is a Ardennes_town_house1A.