Having a Problem With Sides in Mission
Posted: Sat Oct 27, 2012 10:00 pm
In a mission I built I have the Germans as Side 0. US as Side 1 in the Sides.txt file and in the mission file (.BAM).
However, whenever I add in a German unit it ends up with a US flag over it and vice versa.
I have removed all units from the map several times in a vain attempt to try and get it to work properly.
Is there some other entry in the .BAM file that determines the sides?
Here are the key entries in my game:
Sides.txt file:
[Axis]
string IDS_SIDE0
UICOLOUR 00ff1111
[Allies]
string IDS_SIDE1
UICOLOUR 00ffffff
top of BAM file:
POINTS 0
BORDER 16
VERSION 1
DEPLOY FALSE
FLAGS 1
SIDEID0 1
SIDEID1 0
The example was France '40. I used the values I found in those missions.
However, whenever I add in a German unit it ends up with a US flag over it and vice versa.
I have removed all units from the map several times in a vain attempt to try and get it to work properly.
Is there some other entry in the .BAM file that determines the sides?
Here are the key entries in my game:
Sides.txt file:
[Axis]
string IDS_SIDE0
UICOLOUR 00ff1111
[Allies]
string IDS_SIDE1
UICOLOUR 00ffffff
top of BAM file:
POINTS 0
BORDER 16
VERSION 1
DEPLOY FALSE
FLAGS 1
SIDEID0 1
SIDEID1 0
The example was France '40. I used the values I found in those missions.