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Using the iPad in a game

Posted: Thu Oct 25, 2012 11:08 pm
by list_lurker
I just finished my first game if v2 In a club game... Not really competitive but we were looking at the rules thoroughly...

I have to admit , and it pains me , as I want it like it.... It just not really good enough. Had about 6 crashes, which I hadn't really noticed at all in casual reading. But it was slow too. Ive only got a iPad 1, and the lag between chapters and especially after a crash to navigate back to where you were painful. Several times were were waiting in grey bar land.

I can't really imagine using it in a competition in this state. :cry:

Re: Using the iPad in a game

Posted: Fri Oct 26, 2012 6:57 am
by nikgaukroger
list_lurker wrote:I just finished my first game if v2 In a club game... Not really competitive but we were looking at the rules thoroughly...

I have to admit , and it pains me , as I want it like it.... It just not really good enough. Had about 6 crashes, which I hadn't really noticed at all in casual reading. But it was slow too. Ive only got a iPad 1, and the lag between chapters and especially after a crash to navigate back to where you were painful. Several times were were waiting in grey bar land.

I can't really imagine using it in a competition in this state. :cry:

As previously requested when reporting issues can you please include details of the hardware - in the case of an iPad tech support need not only the iPad version but the iOS version (and memory size would be useful I suspect).

Thanks.

BTW there is an updated version being tested at the moment (I'm one of the testers and haven't crashed it yet) so an update may be forthcoming fairly soon 8)

Re: Using the iPad in a game

Posted: Fri Oct 26, 2012 7:03 am
by list_lurker
Model MC496B - 32 GB
OS 5.1.1(9B206)