IDS_LOC and MP Missions
Posted: Tue Oct 23, 2012 4:16 pm
If scripted properly in BSF and Text1 files can locations be used on the maps? I noted that mine were now working in a MP mission I built.
Here is the BSF file:
include "Functions.BSF"
FUNCTION PreBattleSetup()
{
ShowTextMarker(1, 26, 24, "IDS_LOC_BRIDGE", 12, "FFFFFF", 1);
ShowTextMarker(1, 23, 22, "IDS_LOC_LA-MANOIR", 12, "FFFFFF", 1);
ShowTextMarker(1, 26, 28, "IDS_LOC_CAUSEWAY", 8, "FFFFFF", 1);
ShowTextMarker(1, 33, 46, "IDS_LOC_MEDERET", 8, "FFFFFF", 1);
}
Is the function FUNCTION DrawScenarioUI() required for on map text to show up?
Do I need to add in more sections in this script file to get this to work?
Here is the BSF file:
include "Functions.BSF"
FUNCTION PreBattleSetup()
{
ShowTextMarker(1, 26, 24, "IDS_LOC_BRIDGE", 12, "FFFFFF", 1);
ShowTextMarker(1, 23, 22, "IDS_LOC_LA-MANOIR", 12, "FFFFFF", 1);
ShowTextMarker(1, 26, 28, "IDS_LOC_CAUSEWAY", 8, "FFFFFF", 1);
ShowTextMarker(1, 33, 46, "IDS_LOC_MEDERET", 8, "FFFFFF", 1);
}
Is the function FUNCTION DrawScenarioUI() required for on map text to show up?
Do I need to add in more sections in this script file to get this to work?