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Replay Ability in PBEM?

Posted: Wed Jul 18, 2007 8:02 pm
by frighteningfred
Is there replay capability in PBEM games? I feel stupid if there is one as I cannot figure it out.

FF

Posted: Wed Jul 18, 2007 8:21 pm
by vypuero
There is not such a feature at this time. They are working on something that will change however:

1) A feature that will work for all human vs. human games is that hidden units that attack do not get FOW on the opposing player's turn. This means you can see enemy aircraft when they attack you. It also means you can see subs even if the convoys moved on your turn, otherwise it is impossible to tell if your convoy was even attacked unless you happen to have a ship nearby or notice the missing units!

2) I believe arrows that show attacks may be included too

Me, I would love replay, but the most critical feature is the FOW issue when I get a PBEM game because I have no idea if I was even attacked sometimes or from where or how!

Posted: Thu Jul 19, 2007 1:41 pm
by frighteningfred
I think a replay of what happened the previous turn would be most beneficial. Also make it optional.. Some people may not care to have a replay. But INMHO, if a 50,000 man corp was attacked and completely destroyed, there would certainly be some news about it other than they just dissapeared.

FF

Posted: Thu Jul 19, 2007 1:44 pm
by firepowerjohan
From the oncoming patch, you will see arrows showing enemy moving paths, battle icons to see where enemy attacked and delayed FoW OFF for enemies that attacked last turn :)

This improves PBEM and Hotseat significantly especially if you play with FoW ON.

Posted: Thu Jul 19, 2007 1:54 pm
by vypuero
I think that will be very useful Johann

Posted: Fri Jul 20, 2007 1:22 pm
by frighteningfred
those features will most certainly be welcome. I look forward to the patch. When does Slitherine expect to release it?
thanks in advance
FF

Posted: Fri Jul 20, 2007 1:37 pm
by IainMcNeil
Errr... read the announcement at the top of the forum ;)

I'd say you wont have to wait long!

PBEM Replay

Posted: Wed Jul 25, 2007 8:35 pm
by canuckgamer
From what I've read, the replay provided by the patch is not a full viewing of the other player's turn. If I understand correctly, you do not see his units (the one visible with FOW) moving or the attacks and the results of combat. A full replay is a priority for me so I will wait to see if this is something that a future patch will provide before purchasing the game.

Posted: Sat Jul 28, 2007 6:20 pm
by mrdozer2379
are sub movement paths suppose to be seen?

Posted: Sun Jul 29, 2007 3:10 pm
by firepowerjohan
mrdozer wrote:are sub movement paths suppose to be seen?
Since subs go invisible (to enemy) as soon as you move them they leave no marks.

Posted: Sun Jul 29, 2007 11:43 pm
by joe98
When a sub makes an attack, it cannot move after making the attack. Instead it remains adjacent to the damaged enemy transport and fully visible to the enemy.

With the sub visible to the enemy it is now a sitting duck!

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Posted: Mon Jul 30, 2007 2:01 am
by Stryder
joe98 wrote:When a sub makes an attack, it cannot move after making the attack. Instead it remains adjacent to the damaged enemy transport and fully visible to the enemy.

With the sub visible to the enemy it is now a sitting duck!

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and they often don't survive that duck shoot..

Posted: Wed Aug 01, 2007 1:28 am
by frighteningfred
yep subs get whacked pretty easily.. I can't figure out how to protect them.

Posted: Wed Aug 01, 2007 1:05 pm
by vypuero
since they don't know where you are, try to strike when their ships are out of position. For example, even if they protect the North, if they follow it home they may be out of position when the new one pops up - you can hit it, then get out of dodge. Or, attack with only a couple of subs and leave a couple hidden for them to "run into" which gives you first strike. This works if they use BBs or if the DDs are not teched with ASW too much.