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Unit Upgrades - overview chart paths & costs

Posted: Fri Oct 12, 2012 9:23 am
by Casaubon
Is there a graphical overview chart out there showing the upgrade options for DLC units?

I imagined it could be helpfull to have a datasheet table with data like:


unit class
version name/ vs. name/ vs. name / vs. name
unit icon / unit icon / unit Icon/ unit Icon
base price /upgrade cost /upgrade cost /upgrade cost
________release date /release date /release date

why would this be helpfull? I use to play low tech units to train them for later upgrades, as cheep support units, keep them as reserves for later use, send them in in the last turns when the overall enemy kill threat decreases etc.
For example I didnt know at the start of AfrikaCorps that my PzIIc would have a successor unit. If I would have known, I would have trained/ kept some more from the start. I figured the italian tanks and fighter planes are upgradeable without being limited to the same type etc. but I´m sure there is some more hidden upgrade options I haven´t found out in the german equipment. The cheap upgrade paths don´t seem very logical in some cases.

So, is there anybody with too much spare time to build such an overview ? :wink:

Re: Unit Upgrades - overview chart paths & costs

Posted: Tue Oct 16, 2012 3:58 am
by Razz1
You get everything you need when you buy a unit.
All the data is revealed.

However if you do not know anything about WW2, I can see how this would help a little.
I have not seen what you are asking for in any earlier posts.

Re: Unit Upgrades - overview chart paths & costs

Posted: Tue Oct 16, 2012 6:48 am
by Kamerer
There is a cheat that can help with this.

Enable "all eqp" and you can see/purchase all equipment. So you can see future units, and you can for example click on your Pz.II, and then click on other units to see what it can upgrade to. This was particularly helpful for me at the beginning to see for example the Bf110 could go to the Me 410, and be competitive against more advanced units, so I could afford to invest in building its experience and heroes. OTOH, it is a bit of a "cheat" since in reality you don't know this ahead of time.